I know Ice said that but thought you where playing on latest master build haha
hope, the last master i tried it crashed on the loading screen, but it works fine on the build link ice posted.
The dynamic bat hasn't been merged yet I'm guessing.
It's a pretty big slowdown and a huge thing to review, which is why it hasn't been merged
does anyone remember which build this works on? i lost it.
Link on first or second page
Lol didn't see your post dolphy
cheers, for some reason i scrolled past it twice doh.
Hey, just out of curiosity, what file format or archive are the sound effects stored in?
i know i had nothing good to say about this game, but is there any reason why the mmu fix hasn't been put in the master yet that made the game playable?
the current test build hasn't been updated since feb last year.
i've changed my mind about this game, from playing both the ps2 and gc one, the gc version is clearly superior.
the gc version has better particle, smoke, heat shimmer effects.
idle skipping off boosts fps like with the rs game.
80% underclock results in 100% speed for my system, i5 3570k.