07-24-2016, 02:29 AM
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08-21-2018, 12:36 PM
I've read that for some reason the NTSC-U versions of the game have a freezing bug on console when loading the dawn and dusk towers but not of Dolphin? Is there any reason for this? Is this a case of emulation inaccuracy being a good thing?
02-20-2022, 10:03 AM
The gamma appears to be wrong on Dolphin; Wii console presents the game with much darker midtones, crushed blacks, and is generally a lot more contrasty and saturated.
I suspect this may be due to the in-game brightness (gamma?) setting not working on Dolphin, and the "default" setting being a custom brightness value which doesn't get applied due to the setting not working.
A possible workaround may be to use Graphics > Enhancements > Post-Processing Effect to apply a gamma correction.
I'm still working on an optimal shader for gamma correction (there are many ways to do it -- I'm still experimenting) but here is a super basic one that just applies an exponent to the RGB values.
Save as eg. C:\Program Files\Dolphin-x64\Sys\Shaders\gamma.glsl
Enable per-game with:
edit: fixed some mistakes
I suspect this may be due to the in-game brightness (gamma?) setting not working on Dolphin, and the "default" setting being a custom brightness value which doesn't get applied due to the setting not working.
A possible workaround may be to use Graphics > Enhancements > Post-Processing Effect to apply a gamma correction.
I'm still working on an optimal shader for gamma correction (there are many ways to do it -- I'm still experimenting) but here is a super basic one that just applies an exponent to the RGB values.
Code:
void main()
{
float4 col = Sample();
float red = pow(col.r, 1.3); // >1 = darker midtones, <1 = lighter midtones
float green = pow(col.g, 1.3);
float blue = pow(col.b, 1.3);
SetOutput(float4(red, green, blue, col.a));
}Save as eg. C:\Program Files\Dolphin-x64\Sys\Shaders\gamma.glsl
Enable per-game with:
Code:
[Video_Enhancements]
PostProcessingShader = gammaedit: fixed some mistakes
05-22-2022, 07:09 AM
Thank you for adding my hack, I think you should also added that in the NTSC-U Version there is a game-breaking bug that causes the game to freeze, So people should avoid this version.
https://pandorastower.fandom.com/wiki/The_11th_and_12th_Tower_Glitch_(NA_Version)
https://pandorastower.fandom.com/wiki/The_11th_and_12th_Tower_Glitch_(NA_Version)
06-14-2022, 03:49 AM
Can't it be patched since EU/JAP don''t suffer of it (like sayed comments), that'd be good if a AR or Geko code could fix it !
FiXed !????!
https://gbatemp.net/threads/creating-a-glitchless-ntscu-version-of-pandoras-tower.355137/
EDIT: it's only for real Wii usage, as it's not buggy in Dolphin !!
FiXed !????!
https://gbatemp.net/threads/creating-a-glitchless-ntscu-version-of-pandoras-tower.355137/
EDIT: it's only for real Wii usage, as it's not buggy in Dolphin !!
07-13-2022, 04:03 PM
(06-14-2022, 03:49 AM)Klemc Wrote: [ -> ]Can't it be patched since EU/JAP don''t suffer of it (like sayed comments), that'd be good if a AR or Geko code could fix it !
FiXed !????!
https://gbatemp.net/threads/creating-a-glitchless-ntscu-version-of-pandoras-tower.355137/
EDIT: it's only for real Wii usage, as it's not buggy in Dolphin !!
If you're going to go through the effort to track down a PAL version, just save yourself the trouble and play the PAL version.
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