try dolphin 4.0 and below
4.0 and below aren't supported. Fwiw stuttering of this nature, as far as I remember, has existed for quite a while sometime since 3.5. Going back too far means LLE audio would be necessary for audio in this game or the extremely outdated patch, along with helpings of random crashes.
This stuttering is very negligible on OpenGL, to the point where I have to pay attention to notice the few times it happens at all. 4.0 and this game are perfect for me, but if you decide to use the latest builds, be careful when using OpenGL. Nvidia's drivers have issues with integer performance.
(03-21-2014, 01:33 PM)Shonumi Wrote: [ -> ]This stuttering is very negligible on OpenGL, to the point where I have to pay attention to notice the few times it happens at all.
^ That. In fact I played through the whole game without noticing it at all.
hi everyone, I need help. Dolphin chrashes every time I play.
My computer is Windows 7 x64 4Gb ram ddr3 intel core i5 2,30 ghz intel hd graphics 3000
It's all in default and my dolphin's version is 4.0.2 and I have enabled the cheats.
Hey everyone, I started to see a few games being playable without too bad of stretching or UI stretching in Dolphin. Does anyone know of any types of changes to settings or particular builds that are better suited for multiple monitor high res emulation for Xenoblade?
My specs are as follows:
Operating System: Windows 7 x86
Processor/CPU: Intel i7-4770k
Video Card/GPU: EVGA GTX 780 Classified
Memory/RAM: Corsair Vengeance 32GB 1600Mhz
Dolphin Revision Currently Using: 3.0-750-g08a9c66-dirty by Anti-Ultimate
At some point, I would imagine that a multi-monitor setup would not be ideal for playing games without some amount of noticeable stretching. Playing around with Dolphin's Aspect Ratio settings and the Widescreen Hack might help (the WSH seems to do something, even in Wii games) Note that you can go to Config -> Wii tab and set the Aspect Ratio to 16:9, then try to set it again in Graphics (Stretching to fullscreen obviously) but there's only so much that can be done.
As for which build you should use, please, please use something new. If not the latest dev builds, than 4.0.2. That build you're using is old, outdated, unsupported, and has many known issues (random crashes, bad audio under HLE). This game is near perfect on the latest development builds.
(03-28-2014, 10:44 AM)Shonumi Wrote: [ -> ]At some point, I would imagine that a multi-monitor setup would not be ideal for playing games without some amount of noticeable stretching. Playing around with Dolphin's Aspect Ratio settings and the Widescreen Hack might help (the WSH seems to do something, even in Wii games) Note that you can go to Config -> Wii tab and set the Aspect Ratio to 16:9, then try to set it again in Graphics (Stretching to fullscreen obviously) but there's only so much that can be done.
As for which build you should use, please, please use something new. If not the latest dev builds, than 4.0.2. That build you're using is old, outdated, unsupported, and has many known issues (random crashes, bad audio under HLE). This game is near perfect on the latest development builds.
The UI got stretched but everything else was great.
http://puu.sh/7L97K
As far as the build goes, I've never had any problems with this and I do have the latest build. I'm not trying to rustle your jimmies about what build I use here and there. Simply which can offer me the best advantages for that particular game in mind. As you say it's "near-perfect", what exactly is left that is an issue?
What is a Rom DSP free from the dolphin team?
(03-30-2014, 05:58 PM)leo99 Wrote: [ -> ]What is a Rom DSP free from the dolphin team?
The solution to use LLE sound without dumping DSP files from the real hardware