(02-18-2014, 07:50 AM)admin89 Wrote: [ -> ]Right-click the game -> Properties -> Tick "Vbeam Speed Hack"
thanks so much for that also did one of the dirty edits and its running full speed with no sound issues or anything else...

turns out it was the new HLE, i dint even have to use LLE to maintain speed and efficiency - its awesome... now i just have to wait to buy X which will hopefully have something to do with xenogears (weltall and omega are rumored to be in it.) thanks a lot guys i mean it. if anyone wants me to share my settings to get it running perfectly for a mid range pc let me know.
I want to see your settings Skiedragon xD
Hey guys,
Just wanted to update as I just got my new parts (Intel i5, new motherboard, and RAM).
I downloaded 4.0.2 x64 on a fresh Windows install and am not getting smooth performance.
I opened up my old 3.5 x64, the one I used to play XB on, and that still plays flawlessly (it actually played perfectly on my old Core 2 Duo as well, but I had frequent crashing/freezes).
I copied my 3.5 settings exactly to my 4.0.2 install... same video and audio backends, VBeam checked, everything I could think of. The 4.0.2 is just inferior, at least on my machine.
With 4.0.2 I get subtle audio crackling with ALL the backends, especially evident on the title screen piano music. I also get brief 1-2 frame lag spikes in battles where the audio cuts out for a moment. I tried OpenAL with latency, turning graphics way down, everything. The only setup I found where I get no lag spikes, makes the audio lag behind or play as a demonic, low frequency noise.
With 3.5, it just works. Audio is still slightly crackly but is much more bearable, and I even had the HD texture pack loaded and the game plays smoothly at PAL framerate.
Any thoughts on this? I imagine a lot of you are running i5/i7 processors... how are you able to get smooth playback on the 4.X versions? Do you also notice the 3.5/3.X versions being better?
(02-19-2014, 08:45 PM)solarnoise Wrote: [ -> ]Hey guys,
Just wanted to update as I just got my new parts (Intel i5, new motherboard, and RAM).
I downloaded 4.0.2 x64 on a fresh Windows install and am not getting smooth performance.
I opened up my old 3.5 x64, the one I used to play XB on, and that still plays flawlessly (it actually played perfectly on my old Core 2 Duo as well, but I had frequent crashing/freezes).
I copied my 3.5 settings exactly to my 4.0.2 install... same video and audio backends, VBeam checked, everything I could think of. The 4.0.2 is just inferior, at least on my machine.
With 4.0.2 I get subtle audio crackling with ALL the backends, especially evident on the title screen piano music. I also get brief 1-2 frame lag spikes in battles where the audio cuts out for a moment. I tried OpenAL with latency, turning graphics way down, everything. The only setup I found where I get no lag spikes, makes the audio lag behind or play as a demonic, low frequency noise.
With 3.5, it just works. Audio is still slightly crackly but is much more bearable, and I even had the HD texture pack loaded and the game plays smoothly at PAL framerate.
Any thoughts on this? I imagine a lot of you are running i5/i7 processors... how are you able to get smooth playback on the 4.X versions? Do you also notice the 3.5/3.X versions being better?
I never ran the game on 3.5-x builds, but using an i5 (4670K to be precise) I get constant 30 FPS everywhere (using recent builds, I don't remember trying on 4.0.2 itself). (I'm also playing at 3x IR with various enhancements, but that's thanks to my GPU.) I can give you my settings if you want, but I don't have any crazy speedhacks enabled.
Using EFB to RAM (or LLE, I presume, though I've never actually tried it) does cause slowdowns though. So I play with EFB to texture and change it to Ram only when I want to save.
(02-19-2014, 11:02 PM)teh_speleegn_polease Wrote: [ -> ] (02-19-2014, 08:45 PM)solarnoise Wrote: [ -> ]Hey guys,
Just wanted to update as I just got my new parts (Intel i5, new motherboard, and RAM).
I downloaded 4.0.2 x64 on a fresh Windows install and am not getting smooth performance.
I opened up my old 3.5 x64, the one I used to play XB on, and that still plays flawlessly (it actually played perfectly on my old Core 2 Duo as well, but I had frequent crashing/freezes).
I copied my 3.5 settings exactly to my 4.0.2 install... same video and audio backends, VBeam checked, everything I could think of. The 4.0.2 is just inferior, at least on my machine.
With 4.0.2 I get subtle audio crackling with ALL the backends, especially evident on the title screen piano music. I also get brief 1-2 frame lag spikes in battles where the audio cuts out for a moment. I tried OpenAL with latency, turning graphics way down, everything. The only setup I found where I get no lag spikes, makes the audio lag behind or play as a demonic, low frequency noise.
With 3.5, it just works. Audio is still slightly crackly but is much more bearable, and I even had the HD texture pack loaded and the game plays smoothly at PAL framerate.
Any thoughts on this? I imagine a lot of you are running i5/i7 processors... how are you able to get smooth playback on the 4.X versions? Do you also notice the 3.5/3.X versions being better?
I never ran the game on 3.5-x builds, but using an i5 (4670K to be precise) I get constant 30 FPS everywhere (using recent builds, I don't remember trying on 4.0.2 itself). (I'm also playing at 3x IR with various enhancements, but that's thanks to my GPU.) I can give you my settings if you want, but I don't have any crazy speedhacks enabled.
Using EFB to RAM (or LLE, I presume, though I've never actually tried it) does cause slowdowns though. So I play with EFB to texture and change it to Ram only when I want to save.
Interesting... yeah would you mind posting some settings and which build you're running? It would help me narrow down whether it's the 4.0.2 build that's giving me issues, or if maybe my GPU is a bottleneck with the graphics settings I'm running... though it ran everything perfectly smooth with the 3.5-X builds.
Here are some screenshots using 4.02 + SweetFx + 4x SSAA
EDIT by mod: removed the inline images, learn to use thumbnails.
img]http://i.imgur.com/B28QhFI.png[/img]
img]http://i.imgur.com/4Poqpu2.png[/img]
img]http://i.imgur.com/OPVCvjm.png[/img]
img]http://i.imgur.com/NRhuYCx.png[/img]
img]http://i.imgur.com/X1nbrUt.png[/img]
img]http://i.imgur.com/of90Whk.png[/img]
img]http://i.imgur.com/0Zr8AfF.png[/img]
img]http://i.imgur.com/aBPqmbZ.png[/img]
img]http://i.imgur.com/pnnh50b.png[/img]
img]http://i.imgur.com/MLI8aAW.png[/img]
(02-20-2014, 04:14 AM)solarnoise Wrote: [ -> ]Interesting... yeah would you mind posting some settings and which build you're running? It would help me narrow down whether it's the 4.0.2 build that's giving me issues, or if maybe my GPU is a bottleneck with the graphics settings I'm running... though it ran everything perfectly smooth with the 3.5-X builds.
I can't be bothered to post a screenshot, so:
Backend: OpenGL
Res: 3x native, AA: 4x, AF: 16x, Scaled EFB, Per-pixel lighting, Widescreen Hack (which is probably left on from some other game I played and then never turned off XD)
Hacks: Ignore formate changes, EFB to texture, texture cache fast, EFB disabled, OpenMP texture decoder
Advanced: Load Custom Textures (using the HD pack, of course)
General: enablde dual core, enable idle skipping, Audio: HLE, DSound.
Not using VSync.
My GPU is a GTX 680 BTW. I don't think it's OCed.
Currently I'm using 4.0-928, recently having updated from 4.0-865, and before that I was using 4.0-660. I don't think I played on older builds, though if you want I can test on some others (and/or 4.0.2 itself).
Edit: but see my post near the end of the last page: I do get random slowdowns to 20 FPS, caused not by inability to run fullspeed but by weird framelimit problems. Changing framelimit to off or some random value and then back to Audio usually lets it get back up to 30 immediately.
(02-20-2014, 05:16 AM)teh_speleegn_polease Wrote: [ -> ] (02-20-2014, 04:14 AM)solarnoise Wrote: [ -> ]Interesting... yeah would you mind posting some settings and which build you're running? It would help me narrow down whether it's the 4.0.2 build that's giving me issues, or if maybe my GPU is a bottleneck with the graphics settings I'm running... though it ran everything perfectly smooth with the 3.5-X builds.
I can't be bothered to post a screenshot, so:
Backend: OpenGL
Res: 3x native, AA: 4x, AF: 16x, Scaled EFB, Per-pixel lighting, Widescreen Hack (which is probably left on from some other game I played and then never turned off XD)
Hacks: Ignore formate changes, EFB to texture, texture cache fast, EFB disabled, OpenMP texture decoder
Advanced: Load Custom Textures (using the HD pack, of course)
General: enablde dual core, enable idle skipping, Audio: HLE, DSound.
Not using VSync.
My GPU is a GTX 680 BTW. I don't think it's OCed.
Currently I'm using 4.0-928, recently having updated from 4.0-865, and before that I was using 4.0-660. I don't think I played on older builds, though if you want I can test on some others (and/or 4.0.2 itself).
Edit: but see my post near the end of the last page: I do get random slowdowns to 20 FPS, caused not by inability to run fullspeed but by weird framelimit problems. Changing framelimit to off or some random value and then back to Audio usually lets it get back up to 30 immediately.
4,02 isnt inferior its just more structured for higher end machines. core i5 works brilliantly on it, core i3 works ok but not for any really heady games...
i'm trying play it again on latest dev build.. using opengl as back end it just show black screen but there's sound
switch to dxd everything just fine.. hey am i messed up something??
my rig
i5 3570k 4.2ghz
msi gtx660 oc ed
8gb ddr3
(02-20-2014, 12:52 PM)dampih Wrote: [ -> ]i'm trying play it again on latest dev build.. using opengl as back end it just show black screen but there's sound
switch to dxd everything just fine.. hey am i messed up something??
my rig
i5 3570k 4.2ghz
msi gtx660 oc ed
8gb ddr3
Are you trying to force AA through Nvidia's drivers? AFAIK, this can cause you some problems due to the way the drivers try to apply the AA. This happens to me too on Linux, and it recreates exactly what you've described.
If that's not the source of your issue, try the very latest versions of Dolphin and use the latest drivers provided by Nvidia.