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Full Version: [Wii] Xenoblade Chronicles
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I just finished building a new PC that can finally handle some good emulation. I simply wanted to post in this thread and give a huge thanks to all those offering assistance. I read through the previous 5 pages for this thread, and my Xenoblade couldn't be running any smoother.
Just FYI: I was experiencing audio skipping/stuttering. The final straw that fixed this was enabling "Limit by FPS" and setting to "Audio.

*LATER EDIT*
OKay...I spoke too soon, like a moron. I'm running into the same battle stuttering that many before have run into. During a battle, my frames are jumping between 20 - 30. I've read just about a billion pages of this thread now, tinkering with different settings and haven't had any luck. Is the opening of Xenoblade Chronicles simply a resource heavy hog and I should ignore? I've used the newest Stable and Development builds with little difference between.

My Settings: http://i245.photobucket.com/albums/gg75/Seither2k/XenobladeSettings_zpsb713645f.png

Windows 8.1 x64
CPU: i7 4770K 3.5 OC'ed to 4.2 GHz
GPU: GeForce GTX 760 4GB
RAM: 8 GB DDR3 at 2133 MHZ
Motherboard: MSI Z87-G45
HDD: Samsung 840 Pro SSD
Did you already try the tips that were suggested to me in the previous page?

1) Using Open GL with more or less the configuration Octanku posted at the beginning of page 60
2) Activating the 2 "hacks" that got suggested to me towards the end of page 60 (Vbeam and Vertex)
3) Making sure from your nvidia control panel that the power consumption is set to max for the application dolphin.exe since some Geforce tend to stay idle while dolphin is running
(12-08-2013, 12:57 AM)Akumasama Wrote: [ -> ]Did you already try the tips that were suggested to me in the previous page?

1) Using Open GL with more or less the configuration Octanku posted at the beginning of page 60
2) Activating the 2 "hacks" that got suggested to me towards the end of page 60 (Vbeam and Vertex)
3) Making sure from your nvidia control panel that the power consumption is set to max for the application dolphin.exe since some Geforce tend to stay idle while dolphin is running
Yep. All 3 of these---check. Once I get to the first fight with Shulk/Reyn, I get a solid 30 FPS in battle. I guess it's just that opening with all the background action going on that takes a load on the system. We'll see how it goes. I just hope I'm not hitting large slowdowns during some of the awesome moments throughout the game. I can't believe how little of an effect Internal Resolution and AA has on FPS. I'm getting just about the exact results with no AA/max AA as well as 4x or 1x Internal Resolution.
I get some moderate slowdowns as well in the Dunban opening to be fair, but in the rest of the game as far as I could experience it's all very smooth and 30fps rocksolid
VincentAlexander Wrote:I can't believe how little of an effect Internal Resolution and AA has on FPS. I'm getting just about the exact results with no AA/max AA as well as 4x or 1x Internal Resolution.

This just means Dolphin is not being bottlenecked by your GPU, but rather your CPU (or at least Dolphin's emulation of the Wii's CPU). It also could be that the Framelimit options you have set aren't working for you as well as they could; to test, set Framelimit to Off, see if you get any slowdowns that dip below 30 FPS. If you dip below 30, then it's definitely a CPU bottleneck, but if not, mess around with your Framelimit options.
Ahh. Thank ya. That makes sense, but I never would've thought of it on my own. Would you suggest I test during the opening with Dunban or wait until I'm running around with Shulk outside Colony 9?
Probably test it with the opening. Seems to be one of the most demanding parts of the game in Dolphin, so if you can eliminate slowdowns there, you'll be good for most of the rest of the game.
(12-08-2013, 10:03 AM)Shonumi Wrote: [ -> ]Probably test it with the opening. Seems to be one of the most demanding parts of the game in Dolphin, so if you can eliminate slowdowns there, you'll be good for most of the rest of the game.
Just finished fiddling. During the opening battle with Dunban and party, I'm running circles around the enemy and rotating the camera constantly. With Framelimit to Off, I'm hopping anywhere between 40-50 FPS. After, I started testing numerous combinations of Framelimit + Limit by FPS (On/Off). It all seems to run best with a setting you suggested in an earlier page---"Auto" and "Limit by FPS" to Off. I think I'm going to have to just be happy with what I'm getting. Heck, it is just the beginning of the game.
(12-08-2013, 11:04 AM)VincentAlexander Wrote: [ -> ]
(12-08-2013, 10:03 AM)Shonumi Wrote: [ -> ]Probably test it with the opening. Seems to be one of the most demanding parts of the game in Dolphin, so if you can eliminate slowdowns there, you'll be good for most of the rest of the game.
Just finished fiddling. During the opening battle with Dunban and party, I'm running circles around the enemy and rotating the camera constantly. With Framelimit to Off, I'm hopping anywhere between 40-50 FPS. After, I started testing numerous combinations of Framelimit + Limit by FPS (On/Off). It all seems to run best with a setting you suggested in an earlier page---"Auto" and "Limit by FPS" to Off. I think I'm going to have to just be happy with what I'm getting. Heck, it is just the beginning of the game.
Hoping between 40 to 50 fps? You do understand Xenoblade is a 25 or 30 fps game depending on the game region and you are running it faster than normal? Where is the performance issue with that?
(12-08-2013, 09:18 PM)Link_to_the_past Wrote: [ -> ]Hoping between 40 to 50 fps? You do understand Xenoblade is a 25 or 30 fps game depending on the game region and you are running it faster than normal? Where is the performance issue with that?

I told him to disable the framelimit to see if any slowdowns were CPU related or if it's just this game complaining about not having the proper framelimit options set. It seems to be the latter case. For some reason, some games can run games at nearly 200% or more when you don't care about frame timing, but once you try to get a set amount of FPS out of them, it seemingly requires more from Dolphin, resulting in drops. Or something to that effect, I dunno.