(10-17-2013, 11:12 PM)dh2005 Wrote: [ -> ] (10-14-2013, 12:25 AM)Link_to_the_past Wrote: [ -> ]Efb to ram and opengl are very slow. In most games with efb to texture enabled and vertex streaming hack you will find opengl to be faster than direct 3d though.
Excuse me seizing upon this, but...
... is this the reason why Metroid Prime is such a bastard to run? Because it needs to have EFB to RAM, which by definition takes a massive shit on OpenGL performance?
Try direct 3d and see the results.
Can I play this game with my specs?????
CPU: AMD X3 720 BE 2,8Ghz
VGA: NVIDIA GeForce GTS 250 1GB DDR3 256bit
RAM: 4GB
For the first 30 hours of so this game played perfectly fine for me. But after that point it started crashing. Frequently. Heartbreakingly frequent. Every time it crashes it says something a little different but the general theme is that it failed to load or create a texture, or sometimes fails to render something or other. I've sporadically messed with my settings throughout my playthrough to try and get it to run optimally, but at the moment my settings are back to the defaults and the crashes persist. I can find absolutely no mention of this issue anywhere and have no idea what to do. Help!
(10-25-2013, 01:41 AM)VenerableViolator Wrote: [ -> ]For the first 30 hours of so this game played perfectly fine for me. But after that point it started crashing. Frequently. Heartbreakingly frequent. Every time it crashes it says something a little different but the general theme is that it failed to load or create a texture, or sometimes fails to render something or other. I've sporadically messed with my settings throughout my playthrough to try and get it to run optimally, but at the moment my settings are back to the defaults and the crashes persist. I can find absolutely no mention of this issue anywhere and have no idea what to do. Help!
I think i have seen that error again somewhere, try a different video backend and see how that goes. Also could you provide a save to test?
I am raging about Xenoblade atm.
I was playing fine 30 minutes ago, then I went to restart my computer and wanted to continue playing, but found all my 3 save files to be GONE.
So, I thought: Maybe the emulator is just bugged, and restarted the emulator, but nada.
I look in the Save Folder - All 3 monado files are there (monado01,02,03), so this makes me wonder 'wtf'.
THen I looked at the 'last modified time'...... it all states the exact same time of being modified.
No idea how the hell that happened, but annoyed.
Good thing I have a backup, but it's at least 2 hours of playtime gone.
Hey, can anyone help me with this minor annoyance? I've looked through a lot of the thread but haven't noticed any recent solutions here. Basically, I get crackling noise (not enough to really piss me off, but it's there), and some battles cause slowdowns. Particularly battles with 'boss' types that change the music, or if there's 3-4 enemies at once.
Logically, I would just attribute it to the number of enemies. The thing is, if I set my fps to 30 and limit by fps, then the battles just speed up. Sometimes people will say things really fast in cutscenes (i.e. "For a bunch of soulless machines theyseemtoknowathingortwo, but we'll see"). Hell, I've even set my fps to max solely for the purpose of getting around faster due to the speedup it causes, and the game runs fine. Played all day yesterday without a single crash or anything, so I don't think my processor is the issue.
I just can't get battles to play in a stable manner. It's either going too fast or too slow. Best I can seem to do is get it perfect most of the time, with slowdown or speedup when multiple/larger enemies are involved. And of course, there is the light crackling noise. It's not a huge deal, but if there's a simple setting fix I'd like to try it.
Configuration Settings in Album:
http://imgur.com/a/RafZ8
Specs
GTX 560 TI
i5-2500k @ 4.2
8gb DDR3 ram
Thanks for any help.
Setting your FPS to 30 will break the game in terms of sound. It's 25 FPS for PAL, and if you happen to be using the 60 FPS patch the audio will glitch very often due to the fluctuating FPS you might have. (It won't recover until you reload a game).
I noticed you have a quite a lot of different settings from mine, and your rig is actually better too, but I experience no slowdowns.
Are you still using Dolphin 3.0 btw? I recommend upgrading to 4.0 at least, major improvements imo for Xenoblade. 3.0 was always glitchy for me with that game. (also had random annoying crashes).
Well, I'm using the NTSC version. Is that not recommended? Could be the problem. What settings are you using (were they posted earlier?). Would check, but I'm about to leave and am just curious so that I can try something later today. I'm using the latest version of dolphin from the website, but none of the tested configs on the wiki are that recent. Would like to test a full setup that is working for someone on the latest version at least.
Well I use Dolphin 4.0-146 and DX9 for Custom Textures. (Since they don't work right in DX11, and DX9 was removed from revisions beyond 4.0-146).
Here's the settings I use:
Give the settings a try and see if it improves anything for you. (Though in your case, if you're using the latest Dolphin version, you use DX11 instead of 9).