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Full Version: [Wii] Xenoblade Chronicles
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Dang, so it's not time to play it yet?

I was waiting to jump into this supposed to be amazing game, just waiting til it hits where the only thing it needs is a strong system, and there are no serious bugs left.
(09-23-2013, 12:43 PM)Mkilbride Wrote: [ -> ]Dang, so it's not time to play it yet?

I was waiting to jump into this supposed to be amazing game, just waiting til it hits where the only thing it needs is a strong system, and there are no serious bugs left.

You're talking nonsense my friend Wink This game runs like a charm (for some of us). I've been re-playing it for some time on Dolphin (imported my Wii saves from the console itself). So far I'm 26+ hours in without issues. The only problem I had was freezing issues, but that was taken care of long ago with the FIFO-BP merge. As long as I stay away from OpenAL as an audio backend, XBC plays great. Give it a try yourself. I thought I was going to have major problems myself, but over the past year, the work done on Dolphin has eliminated them. Some people still have issues, some don't. I'm running it on Linux; there's a slight, remote possibility that different backends and the OS itself play some role in compatibility compared to Windows users. The only way you'll know if it runs perfectly on your system or not is to give it a shot.
(09-23-2013, 12:43 PM)Mkilbride Wrote: [ -> ]Dang, so it's not time to play it yet?

I was waiting to jump into this supposed to be amazing game, just waiting til it hits where the only thing it needs is a strong system, and there are no serious bugs left.
As shounmi said it should run fine on the newest revisions, honestly the worst you may have to do is use efb copies to texture instead of efb copies to ram, though all putting it to ram does anyway is make the pictures display on the save screen, it doesn't effect the rest of the game, and gives you a speedup if your lagging, though honestly the only time i needed to do this in the first place was against the final boss and even then it was tolerable (only a couple of FPS, seems to be a bottleneck with some very specific lighting in the game, may be an emulation issue), but i hated the sound stutter.

I have a similarly setup pc, so if i can run it on win 7 x64, you should be able to as well.
Alright, might give it a try after I finish off The Last Story. A great game as well, however, so many issues that make it abit frustrating. Performance is fine in it though.

It's just on the last two pages I read, people were reporting stuttering and freezing as two major issues, which bugged me. I'm confident in my systems performance though.

I heard this game is like 100+ Hours, so I don't wanna put 20-30 in it and have so many issues I give up.
Man 4.0 gives a bit worse perf so far.

Might just be that my comp is too weak though. Has anyone (other than me) tried Open GL and a Nvidia card on this?
I've tried it, I haven't done comparisons, but performance does seem down in genera with 4.0

Wish someone would make a PlayStation icons pack for this game. I see X360 ones everywhere, but not PS3 icons.
Mkilbride Wrote:It's just on the last two pages I read, people were reporting stuttering and freezing as two major issues, which bugged me. I'm confident in my systems performance though.

Don't let it bug you, because numerous others have played this game without a hitch. I spent 2 hours with it already in 4.0.

Mkilbride Wrote:I heard this game is like 100+ Hours, so I don't wanna put 20-30 in it and have so many issues I give up.

Issues like freezing and audio stuttering tend to be apparent from the beginning, not halfway through the game, in my experience. Both issues in this game should be addressed for the majority of users. Just try it for an hour or two and you'll have your answer. Sitting around and not playing it in Dolphin won't get you any closer to knowing if it runs well or not.

Otakumagane Wrote:Might just be that my comp is too weak though. Has anyone (other than me) tried Open GL and a Nvidia card on this?

Been using OpenGL for a long time (only option on Linux). XBC is a GPU intensive game, mind you. Things have actually improved since the GLSL merge. Before, this game and others would destroy their FPS when Dolphin's VSync was enabled. Not now though. Since 3.5-12XX, this game hasn't changed much performance wise for me. I get 30 FPS most of the time, rare dips to 29, 28, and even less frequently 27 (only when attacks are in progress, I think it might be Dolphin's generating shaders or sth). OpenGL under Linux tends to outperform OpenGL on Windows due to driver differences. OpenGL might just not be so hot for you.
Is there a hack for the game that lets you edit the draw distance ? I wanna edit the draw distance for monsters so I can see them further than normal.
Also testing 4.0 for this game. I hope there's improvement in FPS XD

HOLY CRAP! the Vbeam speed hack made a REAL difference. I just learned of it now ~_~
Can anyone tell me which hacks gives big speedups ?
(09-23-2013, 06:24 PM)akimikage Wrote: [ -> ]Is there a hack for the game that lets you edit the draw distance ? I wanna edit the draw distance for monsters so I can see them further than normal.
Also testing 4.0 for this game. I hope there's improvement in FPS XD

There might be Gecko codes for that, but there doesn't seem to be anything like that in the WiiRD database.

(09-23-2013, 06:24 PM)akimikage Wrote: [ -> ]HOLY CRAP! the Vbeam speed hack made a REAL difference. I just learned of it now ~_~
Can anyone tell me which hacks gives big speedups ?

Well, VBeam was the only one that comes to mind really :p
I've had this issue with random freezes btw - up to 10s on my system. No idea why it happens, and it seems to be completely random. Guess I'll have to add debugging for DVD IPC.