(04-06-2019, 02:06 AM)JosJuice Wrote: [ -> ]If it works without the hack but doesn't work with the hack, it's unlikely that the ISO being corrupt is the problem. But have you checked that the region of the hack matches the region of the ISO?
Yeah it's actually one of the game that runs best. I have NTSC-U copy and used the NA code found in the wiki.
Sup everybody.
Have an issue, im using d11 and it run perfectly but i cant see the menu, the load screen, subtitles, the hud in general.
How can i fix that?
Don’t have hd pack and nothing else.
Thank you.
Your computer specs on your profile don't say much, can you give more details?
Does anyone know if there's a gecko code that fixes the attack range glitch? I've been looking for one and figured asking here would be best.
(06-08-2019, 12:08 PM)HarmakAnna Wrote: [ -> ]Does anyone know if there's a gecko code that fixes the attack range glitch? I've been looking for one and figured asking here would be best.
Is that a dolphin problem or one with the original game?
The attack range glitch is purportedly a problem with the original game.
Attacks are based on a value between MIN DMG and a top value of MAX DMG IF (MAX DMG < (MIN DMG + 99)) ELSE MIN DMG +99.
So essentially any weapon's damage calculation (arts, auto attacks, etc) would use a value from minimum damage to minimum damage + 99 (unless maximum damage was lower than that min+99), ignoring the displayed minimum damage to maximum damage.
This means that when you're selecting weapons, you often want to compare which one is 'best' by minimum damage. It's a real shame for weapon choices!
Supposedly this was fixed with the later version for the 3DS. That's my understanding of the problem, anyway. I haven't found any codes that might fix it, only queries.
Regarding the crash with 60 fps code, you'll almost certainly find that if you've enabled the 'object draw distance' gecko code, this is causing your game to crash. It would crash when I looked down inside Frontier Village, or audio glitched out in Alcamoth, or Valak Mountain at night time. I eventually caved and disabled the object draw distance gecko and am now running 60fps plus HD textures. If it's still crashing maybe you entered the code wrong or your processor isn't oomphy enough?
Hi guys I need some help,
Im using Dolphin 5.0-6461 but im having an issue, when I use skills on combat I suffer a drop rate to 0 for a second.
You can see attached my config, i'm becoming crazy trying to solve this.
My Pc specs are high, the rest of the game looks great, it only happens using skills on battle.
Any suggestion or maybe if someone send me his configuration that works would be grate.
Many thanks!
https://imgur.com/a/fH9BMKP
(06-21-2019, 03:06 AM)ferforfight Wrote: [ -> ]Hi guys I need some help,
Im using Dolphin 5.0-6461 but im having an issue, when I use skills on combat I suffer a drop rate to 0 for a second.
You can see attached my config, i'm becoming crazy trying to solve this.
My Pc specs are high, the rest of the game looks great, it only happens using skills on battle.
Any suggestion or maybe if someone send me his configuration that works would be grate.
Many thanks!
https://imgur.com/a/fH9BMKP
Use latest dev build and try again.
Hey guys, how's it going here? I just finished the game for the third time: game finished 100% ... twice! Everything maxed out in NG+, after 250 hours on Dolphin.
(my first 100% completion was on the 3DS version)
Was running it in 4x Native resolution (2560x1440 screen) and 4x MSAA : average 50% GPU usage on the RTX 2080 Ti.
I played it mostly streamed to a nVidia Shield (onto my 1080p TV), with the HD Texture Pack 8.52. Also played a part of it in 3D mode (Panasonic 3D Plasma).
It's just flawless, appart some rare sound hickups while compiling shaders, it was perfect!
CPU overclock set at 128% to avoid any slow downs in some big boss fights.
If someone want to update the compatibility: game was the SX4E01 version
Dolphin 5.0-11445
Windows 10 build 1909
Intel Core i9-9900K (8-cores) @ 4.8 GHz
NVIDIA GeForce RTX 2080 Ti
I'll probably play it a forth time... on the remaster version to be released on the Switch.
