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Full Version: [Wii] Xenoblade Chronicles
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(07-12-2015, 05:01 PM)vsub Wrote: [ -> ]I'm currently playing the game(72 hours of gameplay already)and I don't have any problems(the speed is always above twice the normal speed(I constantly remove the fps limit by holding a button when I'm not in battle to speed things up))

This is what I do:
1.I use 4.0-5420(normally I avoid updating dolphin when I'm playing some game)
2.I don't use Dual Core mode
3.All other settings are on default except the Graphics Settings

Backend: OpenGL
Fullscreen Resolution: Auto
Aspect Ratio: Stretch to Window
V-Sync: Disabled(the game is loading extremely slowly if vsync is enabled so I keep in disabled just in case the same problem appear while I'm playing the game)
Use Fullscreen: Disabled(first because the rev I'm using have problems with the keyboard(the hotkeys are not working in full screen)and second,I get screen tearing if vsync is not enabled and stuttering if it is(no problems if I use borderless full screen but the hotkeys are not working))

Enhancements:
2x Native(I barely see the difference with anything above and you usually don't have much time looking at how cool the graphics are)
AA: 2x
AF: 16x
PPE: off
Scaled EFB Copy: Enabled
All Else disabled

Hacks:
The only difference is that the Texture Cache slider is on the Fast side not the Safe

Also if the shader cache file for the game is too large,delete it(for some reason mine was above 10GB(it was giving me problems because of the size)few days ago but now after couple of days of gameplay,it's barely 100mb)
User\ShaderCache\ogl-thegameid-shaders.cache


Thanks! I took your settings, but tinkered with it and ended up with 4x native+vsync+8AF+fullscreen. Now its running like a charm as long as i dont run a ton of stuff in the background. Heart

Fan_20

(07-08-2015, 04:51 PM)L_K Wrote: [ -> ]Getting extreme frame drops all the time in busy combat no matter what I seem to do. Also get frame/music drops when I go back to game from a menu or sometimes when im running around the map.
Yeah i got same problem " frame/music drops when I go back to game from a menu or sometimes when im running around the map". I remember months ago i played this game over 10 Hours without any lag or music drops. And this problem only Xenoblade. ;/
Hi guys, where can I find Xbox 360 buttons texture pack?
(08-03-2015, 07:34 AM)ExtremeDude2 Wrote: [ -> ]https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-texture-pack-v7-0-july-4-2015

Thanks!

I'm using the 360 pad buttons, the Core DDS texture pack, followed what vsub wrote, and I have a little freeze when I make thr Buster attack in the very first battle.
Every time I make the attack, it freezes for less than 1 second.

And if I enable Vsync on the 30 fps pal patched version, the game doesn't run. I just have "disc reading" screen.
(07-14-2015, 07:28 AM)kirbypuff Wrote: [ -> ]What I'm seeing here is ~130 pages of people complaining, bitching, moaning and whining about poor performance in a title that should run 'sllky smooth' on any PC (with a decent CPU) built in the last 8 years.
It runs at full speed not only on a slightly overclocked Core2 Duo (as seen in this thread), but another user (David3k) has managed to run it at nearly full speed on an underpowered Athlon II running at stock speeds (!) [using the latest dev build].
Now that's what I call impressive.

It "should" run silky smooth if the game was programmed to run native on x86 CISC architecture. The thing that people ARE forgetting is Dolphin is an emulator, and like all emulators has to replicate the way the emulated system's hardware functions through software, which in this case is PowerPC RISC architecture. This is no easy feat, so much so that when Mac computers made the change many years ago from PowerPC RISC to X86 CISC, backwards compatibility was hardly even attempted. Yea... so much for your software collection being usable.

As for that comment about the Core 2 Duo performance, I can give it a test tomorrow. I just happen to own a Hackintosh that has a Core 2 Duo Wolfdale E4500. These old chips don't have SSE4, AVX, or AVX2 which are quite essential.
(08-03-2015, 07:48 AM)MarcoGiorgy Wrote: [ -> ]And if I enable Vsync on the 30 fps pal patched version, the game doesn't run. I just have "disc reading" screen.

You shouldn't be using the 30FPS patch on the newest versions of dolphin, it is no longer needed and works as it should if PAL60 is enabled.
(08-03-2015, 07:48 AM)MarcoGiorgy Wrote: [ -> ]And if I enable Vsync on the 30 fps pal patched version, the game doesn't run. I just have "disc reading" screen.

Set XFB to Virtual. If that doesn't work, enable Speed Up Disc Transfer Rate in the game properties instead. And like the post above me says, the 30 fps patch is useless unless you're using an old Dolphin version.

omgitskae

I have been sorting through this thread and trying like everything but I can't seem to figure it out. I'm having a stuttering issue that I've seen a lot of people talk about but I've noticed it happens repeatedly at the exact same spots in the world and it's somewhat frequently. FPS drops from 30 down to 20-25 and it causes a nasty stutter. Watching my task manager my CPU load spikes from like 32-35% (normal during play) up to ~60-65% during the stutter. Switching everything to an SSD helped somewhat, but the issue persists.

I have tried the release candidate and the newest development version and it persists in both. Turning graphics settings down doesn't affect the issue in any negative or positive way, which is strange. Prefetch Custom Textures looked promising since I am using the HD Texture Pack, but I don't have enough RAM to support that. I checked my cache file and it's only 6 mb (some people claimed deleting it if it was too big helped). OpenGL and Direct3D have the exact same behavior. Disabling idle skipping and dual core also made no difference. The only thing I haven't tried is using that alternative dolphin client and cpu clock override. Have I missed anything obvious?

PC Specs:

i5 3570k @ 3.4 GHz
8 GB DDR3
EVGA GTX 970 SSC
Samsung Evo SSD

Settings screenshots: http://imgur.com/XAJ7rhn,XcDK7KL,3CLgbVp,gQj04E6,1jodNKz,o23iDDe,frie82A#0

Again, nothing I tried tweaking in Graphics (texture cache, EFB stuff, AA, IR, AF, etc) made any difference at all. I can have the IR at 2x, AA off, and AF at 1x and get identical stuttering. XFB settings also made no difference.

BlueGeckoO

Seeing the 128 pages of this topic makes me think the problem should already be solved .. but I'm totally lost ...

As you may guess, it's the famous framerate drop problem ...

Tried the PAL version without 30fps patch and I'm indeed running at 30fps but drops at 15-25fps happen a lot and make the game quite unplayable.

My gaming rig shouldn't be a problem :

Intel i5 2500K @ 4.2Ghz
8Go Corsair vengeance LP 1600Mhz
Sapphire Radeon R9 290 Tri-X OC 4GB GDDR5
OCZ Vertex 4 128GB SSD
Windows 8.1 x64

I'm using Dolphin 5.0 rc-5 and also tried older Dolphin 4 versions but the issue remain the same. Also tried a lot of configurations including default settings (opengl, native resolution, etc.). Some configurations are "more playable" than others but I haven't found a satisfying one yet (meaning just a few drops now and then ...)

This game is awesome and I really want to play it on PC .. got it on 3DS but man it's ugly, makes me weep tears of blood ...

Any kind soul willing to help ?  Blush

Thanks in advance anyway !!