I don't know about downloading anything, but I would suggest backing up the ISO to an external drive if you have the correct checksums now. It would really suck to lose your ISO considering how hard it was to get a good dump of the disc.
This doesn't look very normal but is this normal.
Yesterday I started to play the game(whole day)and when I tried to start it again today,I notest a really long loading time before dolphin actually displayed anything from the game(I saw that there is a lot of reading from the hdd done during that time(around 10gb))
So I tried to find what's wrong and I find that it was because of the shadercache of this game "ogl-SX4E01-shaders.cache"
One other strange thing is that the file for this is the only file that is so HUGE...the ogl-gameid-shaders.cache for the other games are not even close to 70mb but this one is 9.75GB
I'm using 4.0-5420 and I avoid constantly updating any emulator when I find out that the version I use works fine.
The slow loading is caused due to Dolphin capping the frame rate 60 fps where as on a real Wii the frame rate is uncapped when loading this game, you can fix it by going into the game properties and enabling speed up disc transfer rate. If I remember correctly the large shader issue is a rare glitch caused by having per pixel lighting enabled, I think this was fixed in the latest dev versions. Also as a general rule of emulators you should almost always update when a new version comes out since it will likely be faster and have less glitches than your version.
(06-29-2015, 04:26 AM)msharp116 Wrote: [ -> ]The slow loading is caused due to Dolphin capping the frame rate 60 fps where as on a real Wii the frame rate is uncapped when loading this game, you can fix it by going into the game properties and enabling speed up disc transfer rate.
It will only happen if vsync is enabled. Disabling vsync is a more proper fix than enabling SUDTR, but if you want to use vsync, you'll need to use SUDTR.
Though in this case, the large shader cache could also be at fault...
(06-29-2015, 05:33 AM)JosJuice Wrote: [ -> ]Though in this case, the large shader cache could also be at fault...
It looks like it is.
After I delete the file,the loading time(when double clicking on the game)was reduced to the same speed as when I started the game for the first time.
Today I also played it a lot of hours but this time I endup with 70mb file.
The only difference between before and now on the settings is that I enabled SUDTR today.
Whenever I open the map my frames are drops from 30 to 20. Anyone know of a fix?
(07-03-2015, 09:52 AM)thedoctoriv Wrote: [ -> ]Whenever I open the map my frames are drops from 30 to 20. Anyone know of a fix?
What are your settings,pc specs and which dolphin rev are you using.
I recently started the game and til now(34 hours of gameplay),I didn't see any problem.
vsub, for future reference, most people put what version they're using on their profile, you can see it there. doctoriv, try updating to the latest dev version from
http://www.dolphin-emu.org/downloads
Getting extreme frame drops all the time in busy combat no matter what I seem to do. Also get frame/music drops when I go back to game from a menu or sometimes when im running around the map.
I have already spent a long time tinkering with it to no avail. Also tried looking up other issues, but due to how much dolphin has changed, most of the setting changes no longer exist in the most recent dolphin. My computer generally eats any game I throw on it at ultra, so it must be some sort of setting configuration.
Specs:
Dolphin 4.0.6921
Win 7
Dual screens
Using full/ultraHD textures pac
AMD 7980
i7 3960x 3.3ghz
16gb ram
Dolphin config:
http://imgur.com/lShX1tN
Thanks!