(01-25-2015, 06:25 AM)Nadajohna Wrote: [ -> ]Hi, gtx 680 2gb sli, 3770k @4.5, 16gb 1800mhz ddr3
So, does dolphin support the lle on separate thread through game ini?
What about openmp/opencl?
Lle on thread is enabled automatically by default as long as a cpu with more than 2 real cores is detected and games that don't use the zelda hle are used. Openmp/opencl are entirely removed.
Perfect thank you.
Last but not least, if I'm still getting some slowdowns in battle but mostly a solid 30fps, should I use xaudio2 or OpenAL?
Hey, im new to using dolphin and have no idea what any of the more advanced settings do , i get a steady 15 fps in game ,is there anyway to fix that? im running the latest version of dolphin,
my system specs are
windows 7x64
Intel® Core i7 CPU 920 @ 2.67GHz
Nvidia GTX 770
8gb Kingston ram
i know my cpus more then a bit slow i was jus hoping there was some setting i could turn on to put the load on my gpu or ram more so
Your CPU clocks could be higher but an i7 should be able to handle this game. Even my old core2quad can.
oh thanks, I guess i just need to configure dolphin properly then any settings you know i should enable?
lol
...
Ok, make sure you've got the latest Dolphin dev version from my link two posts up.
If that doesn't help, tell us what your computer specs are...
So, is anyone working on a 60fps patch for this now that Dolphin has the ability to do so? Would be amazing to see Xenoblade running at 60fps.
Do you guys think the game will run on my machine ok? Even just running consistently 2x native resolution at 900p would be good.
Windows 7 x64 bit
AMD FX-4130 3.8ghz Quad Core
AMD Radeon R9 270x 4GB
8 Gigs of Ram
I think I should be able to run it ok but I figure I might as well ask.