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Full Version: [Wii] Xenoblade Chronicles
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(12-30-2014, 02:31 PM)swdgame Wrote: [ -> ]Hi, guys.

I am from China, and I just recently finished Xenoblade. And I really love this game.

Considering Xenoblade has never been released in China and it has no Chinese language selection, I plan to make a patch to add  Chinese language. So I can recommend it to my friends and other players in China.

So I am wandering, whether you guys had done this kind of things before. And maybe you guys can show me a way, or just give me a brand direction on how to make it happen.

Thanks very much.
create a topic at gbatemp, and ask for help from the translators there.though most of the projects there are English, you can gather enough data to start hacking and translating the game.

const

Greetings.

I have a strange stuttering problem. The game itself runs pretty smooth - a stable 30 fps, but when I'm entering map mode, sound starts to stutter horribly and fps drops to ~18-19 for some reason. Is it known emulation problem or just my PC isn't powerful enough. Or maybe I need to enable/disable some special options?

My PC spec:
OS: Win 7 x64 SP1
CPU: Intel Core i5-2500K @ 4.3
GPU: Nvidia GeForce GTX 460
RAM: 8 GB RAM
Sound: Asus Xonar D1
Dolphin ver.: 4.0-4976

Oh, sorry, problem solved. It was indeed my PC performance issue. I've changed 4x SSAA to 8x standard AA in video options and everything runs perfect. Mods can delete tis post, I guess.
My computer has decently beefy specs which I think you can view in my profile, yet I am getting some pretty terrible framerates and audio stuttering. IDK if the audio issues are coming from the drop in fps or what, but it's bad.

My graphics settings are 3x upscaling, 8x AA, 8x AF, Forced texture filtering, Scaled efb copy, skip efb access from cpu, ignore format changes, efb copies set to texture, and fast depth calculation. I'm trying to upload a video of my issue but it may take a while.



ALSO should I use direct3d or openGL?

kindvefeelingit

So I've been playing xenoblade for a while and it's been fun and all using the keyboard once I configured it nicely. I recently got an official gamecube controller adapter when I bought smash wiiu. I set it up with the directions on the site and it works fine for gamecube and gc controller supported wii games. I'm just curious if it's possible to somehow map the real gamecube controller to say a wii remote input since there really aren't any motion controls in xenoblade anyway.
(01-12-2015, 09:51 AM)kindvefeelingit Wrote: [ -> ]So I've been playing xenoblade for a while and it's been fun and all using the keyboard once I configured it nicely. I recently got an official gamecube controller adapter when I bought smash wiiu. I set it up with the directions on the site and it works fine for gamecube and gc controller supported wii games. I'm just curious if it's possible to somehow map the real gamecube controller to say a wii remote input since there really aren't any motion controls in xenoblade anyway.

Yes, but you'll lose the Dolphin in-built support and rumble.  Remove the driver that was installed with Dolphin and then install the Windows driver.  That way, the GC pads appear as Windows game controllers and can be mapped to an emulated wiimote.

OniLink

I'm having a problem with NG+, and I haven't been able to find any info by searching, so I guess I'll ask here.

When I start a New Game+ file, I can get up to the tutorial battle at Colony 9. Unfortunately, said battle never happens. The enemies never spawn. Neither does the green barrier that normally traps you there. I went exploring to see if the game was just letting me skip it due to NG+, but I found that no enemies existed anywhere, and there were no NPCs in Colony 9. Has anybody had this problem before? Or am I just really unlucky? I can consistently reproduce it too.
(01-15-2015, 12:42 PM)OniLink Wrote: [ -> ]I'm having a problem with NG+, and I haven't been able to find any info by searching, so I guess I'll ask here.

When I start a New Game+ file, I can get up to the tutorial battle at Colony 9. Unfortunately, said battle never happens. The enemies never spawn. Neither does the green barrier that normally traps you there. I went exploring to see if the game was just letting me skip it due to NG+, but I found that no enemies existed anywhere, and there were no NPCs in Colony 9. Has anybody had this problem before? Or am I just really unlucky? I can consistently reproduce it too.

Did you use any savestates instead of ingame saves anywhere? You might have messed up your save file, have a long time to play xenoblade but it never happened to me in NG+.

OniLink

(01-15-2015, 07:57 PM)Link_to_the_past Wrote: [ -> ]
(01-15-2015, 12:42 PM)OniLink Wrote: [ -> ]I'm having a problem with NG+, and I haven't been able to find any info by searching, so I guess I'll ask here.

When I start a New Game+ file, I can get up to the tutorial battle at Colony 9. Unfortunately, said battle never happens. The enemies never spawn. Neither does the green barrier that normally traps you there. I went exploring to see if the game was just letting me skip it due to NG+, but I found that no enemies existed anywhere, and there were no NPCs in Colony 9. Has anybody had this problem before? Or am I just really unlucky? I can consistently reproduce it too.

Did you use any savestates instead of ingame saves anywhere? You might have messed up your save file, have a long time to play xenoblade but it never happened to me in NG+.

No, I've never savestated. Do you think copying my files over to the Wii, making a NG+ file there, then copying back will ensure the save files will be good? Actually I'll try that real quick just in case...

EDIT: Hmm... my Wii doesn't want to import the save. I copied my existing data onto my SD card so I'd have a file to overwrite, then I exported the save data from Dolphin and overwrote the save data on the SD card. The Wii then starts complaining and ignoring the save file. I imagine either I'm doing something wrong or the save data is protected in some way. I then went to GameFAQs to get a seemingly clean save file from there. That doesn't work in Dolphin either.
(01-15-2015, 08:02 PM)OniLink Wrote: [ -> ]EDIT: Hmm... my Wii doesn't want to import the save. I copied my existing data onto my SD card so I'd have a file to overwrite, then I exported the save data from Dolphin and overwrote the save data on the SD card. The Wii then starts complaining and ignoring the save file. I imagine either I'm doing something wrong or the save data is protected in some way. I then went to GameFAQs to get a seemingly clean save file from there. That doesn't work in Dolphin either.
In which way are you exporting and importing save files from Dolphin?

OniLink

(01-15-2015, 11:18 PM)JosJuice Wrote: [ -> ]
(01-15-2015, 08:02 PM)OniLink Wrote: [ -> ]EDIT: Hmm... my Wii doesn't want to import the save. I copied my existing data onto my SD card so I'd have a file to overwrite, then I exported the save data from Dolphin and overwrote the save data on the SD card. The Wii then starts complaining and ignoring the save file. I imagine either I'm doing something wrong or the save data is protected in some way. I then went to GameFAQs to get a seemingly clean save file from there. That doesn't work in Dolphin either.
In which way are you exporting and importing save files from Dolphin?
JosJuice! I haven't seen you in years!

I'm going to Tools->Export All Wii Saves, then collecting the file from /private/wii/title/SX4P/data.bin in the Dolphin directory and putting it at /private/wii/title/SX4E/data.bin on my SD card.

... I am now realizing that the data.bin file probably is slightly different between PAL and NA versions, isn't it? I'm running NA on my Wii and PAL on Dolphin. This is why you don't try this stuff when you're tired. I feel sheepish...

EDIT: Ok, to try and correct for the NA/PAL differences, I copied the save files from /Wii/title/00010000/53583450 to /Wii/title/00010000/53583445 (the PAL save directory -> NA save directory), then I verified that the NA saves were functioning in Dolphin. Next, I exported saves again and copied from /private/wii/title/SX4E/data.bin in the Dolphin directory to /private/wii/title/SX4E/data.bin in the SD card. The Wii still cannot detect the presence of the Xenoblade save file on the SD card.

Last EDIT: NA version works. PAL does not. Silly Europeans.