Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Xenoblade Chronicles
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Crossfire/SLI doesn't do anything for Dolphin, it can't make use of it in any way. It's more likely that either your GPUs are overaggressively downclocking themselves (try part two of the Laptop Performance guide) or you're running the game with the wrong settings. If you've mistakenly turned up your graphics settings all the way assuming that your Crossfire setup can handle it, turn down the AA/Internal Res n' stuff to see if that helps any. It's also possible (though unlikely) that you're CPU-limited in this case; I dunno, my CPU-perf estimates have been thrown off ever since Fiora started speeding things up.

Also, if these are just momentary stutters, e.g. when entering a new area or using a new attack, those are caused by shader compilation and are commonplace even on the highest-end hardware. The devs have been discussing ideas on how to mitigate/eliminate these stutters, e.g. doing it on a separate thread and using a slower generic TEV emulation shader for frames where a specialized shader is still busy compiling. The Ishiiruka fork of Dolphin has async shaders, but since there's no generic shader to do the job while the specialized shader's compiling, you end up trading stutters for various temporary graphical issues, and the fork has enough other random issues (e.g. OpenGL being twice as slow as on master) that I can't really recommend using it unless you enjoy broken things.
(12-12-2014, 12:41 AM)pauldacheez Wrote: [ -> ]Crossfire/SLI doesn't do anything for Dolphin, it can't make use of it in any way. It's more likely that either your GPUs are overaggressively downclocking themselves (try part two of the Laptop Performance guide) or you're running the game with the wrong settings. If you've mistakenly turned up your graphics settings all the way assuming that your Crossfire setup can handle it, turn down the AA/Internal Res n' stuff to see if that helps any. It's also possible (though unlikely) that you're CPU-limited in this case; I dunno, my CPU-perf estimates have been thrown off ever since Fiora started speeding things up.

Also, if these are just momentary stutters, e.g. when entering a new area or using a new attack, those are caused by shader compilation and are commonplace even on the highest-end hardware. The devs have been discussing ideas on how to mitigate/eliminate these stutters, e.g. doing it on a separate thread and using a slower generic TEV emulation shader for frames where a specialized shader is still busy compiling. The Ishiiruka fork of Dolphin has async shaders, but since there's no generic shader to do the job while the specialized shader's compiling, you end up trading stutters for various temporary graphical issues, and the fork has enough other random issues (e.g. OpenGL being twice as slow as on master) that I can't really recommend using it unless you enjoy broken things.

So i actually fixed this issue after playing with fps a bit but now i have the game crashing issue.
Looking online to find a fix hopefully i will find
Hello,

I recently started playing this game and have run into problems with visual and audio slowdown. The wiki says that momentary stutters are common on the latest build, but the slowdown I experience is frequent and significant. The game runs at 100% with 30fps but the frames/audio slowdown happens almost every few minutes to an fps <10. It usually returns to normal after 5~ seconds. It happens regularly, regardless of what I am doing (occurs when standing still, in battle, etc.). I have tried the Ishiiruka version of dolphin and the frames do not drop in that version but the audio is pitched much lower than usual and is delayed.
My specs are:
OS: Win7 x64
CPU: AMD Phenom II X4 3.4ghz
GPU: Nvidia 560 Ti
Ram: 4g
Any help would be appreciated! Smile
Your computer is very low-end compared to PCs that are good for Dolphin. You're experiencing slowdown because you need a faster processor.
What CPU would you recommend to run dolphin at full speed?
An i5-4670k would be a good start.

ry3te4

I was playing this game just fine with an Xbox 360 controller yesterday, but for some reason, now when I pull back the left joystick it makes my character move forward.
And it's only for this game.

swdgame

Hi, guys.

I am from China, and I just recently finished Xenoblade. And I really love this game.

Considering Xenoblade has never been released in China and it has no Chinese language selection, I plan to make a patch to add Chinese language. So I can recommend it to my friends and other players in China.

So I am wandering, whether you guys had done this kind of things before. And maybe you guys can show me a way, or just give me a brand direction on how to make it happen.

Thanks very much.
Heyya guys.

Quick question. Does the Gamecube controller work with Xenoblade? I don't really have the Wiimote...
(12-31-2014, 05:54 AM)truthless Wrote: [ -> ]Heyya guys.

Quick question. Does the Gamecube controller work with Xenoblade? I don't really have the Wiimote...
I don't think so, but it does support the Classic Controller. You can just map the GC buttons to that.