Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Spider-Man 2
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Disabling JITFollowBranch on Spiderman 2 cures the temporary hard freeze about 30 seconds into play.

My current best config:

[Core]
MMU = 1
JITFollowBranch = False
# EmulationSpeed = 1.035

[OnFrame]

[ActionReplay]

[Video_Settings]
ShaderCompilationMode = 3

[Video_Hacks]
# EFBToTextureEnable = False

[Video_Enhancements]
ArbitraryMipmapDetection = False


(un-comment the emulation speed option if you don't use the Gecko code for 60 FPS: 0456c364  00000001 )
Are the depth issues also on Vulkan and DX12 ?
I can only see it affects DX11 on the wiki.
I made a new 60 FPS code for the game and added it to the wiki, it switches back to 30FPS during CGI cutscenes to play them properly. Also a 16:9 Widescreen code, also added to the wiki. I think both should be visible in the first post now.
Pages: 1 2