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Full Version: [GC] Harry Potter and the Prisoner of Azkaban
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Another data point. This video: https://www.youtube.com/watch?v=FShB4T4f2_g

Quote:This video shows off gameplay of Harry Potter and the Prisoner of Azkaban for the Nintendo GameCube using the Dolphin Wii / Gamecube emulator for Windows (version 4.0-1192).
I ended up using this particular version of Dolphin because it was the only version out of the 5-6 that I tried that didn't cause the game to freeze.

Seems to run reasonably well.
(07-06-2016, 12:43 AM)StripTheSoul Wrote: [ -> ]The other Harry Potter game needed External Frame Buffer enabled. Have you tried that? Also, could you please try with dual core disabled?

Thanks for the suggestion. All the tests i did were with dual core disabled and enabled (tried twice with each build). Now that you mentioned External Frame Buffer, no, i didnt touch that, it was always disabled, and now i left it on virtual and yes, almost every build i tried worked flawlessly, some worked with dual core enabled and some of them didnt.

Thanks for the tip. Its strange tho that the older builds can run the game with XFB disabled.
(07-09-2016, 02:48 AM)Lobialkon Wrote: [ -> ]Thanks for the suggestion. All the tests i did were with dual core disabled and enabled (tried twice with each build). Now that you mentioned External Frame Buffer, no, i didnt touch that, it was always disabled, and now i left it on virtual and yes, almost every build i tried worked flawlessly, some worked with dual core enabled and some of them didnt.

Thanks for the tip. Its strange tho that the older builds can run the game with XFB disabled.


Wow. So you're saying if you set XFB to "virtual" then it should run fine? I'll have to test when I get home. Obviously it would be nice if current builds can run dual core too. But this is very helpful. In that case the wiki will need to be updated and the default settings/.INI included with Dolphin builds and updates will need to be changed too.
Can anyone help me getting this to work on 5.0? I've managed to get this to start up on 4.02 with reasonable success, albeit with random crashing sometimes. I was hoping 5.0 would massively fix this, but despite what the wiki's compatibility status saying 5.0 improves things I can't even get the menu to open. Just a splashscreen, then black until I exit emulation.
(07-09-2016, 02:48 AM)Lobialkon Wrote: [ -> ]Thanks for the suggestion. All the tests i did were with dual core disabled and enabled (tried twice with each build). Now that you mentioned External Frame Buffer, no, i didnt touch that, it was always disabled, and now i left it on virtual and yes, almost every build i tried worked flawlessly, some worked with dual core enabled and some of them didnt.

Thanks for the tip. Its strange tho that the older builds can run the game with XFB disabled.


Ok, I tested and changing the External Frame Buffer (XFB) to "Virtual" worked. Unfortunately it didn't work with Dual Core enabled. It also suffered from slowdowns despite my being able to run it at 4x Native, 2x SSAA, 16x filtering. This would make me think it has to do with the engine or emulator rather than my rig. The slowdown is usually only for a few seconds but it is severe -it will drop to <10fps and appear frozen for 3-5 seconds. So not just dipping down to 20 and otherwise functioning. It really puts a wrench in things. Game should still be completable and is really smooth and a solid 30fps aside from the slowdown parts.

Can we update the default setting for the game to reflect this, so others don't run into the same problem?
Alright I took the advice in the above posts, I the game runs well, even with beginning cut scenes provided that dual core is disabled, everything else works default for me, even dual core.
(07-11-2016, 12:36 AM)Azteca Wrote: [ -> ]Ok, I tested and changing the External Frame Buffer (XFB) to "Virtual" worked. Unfortunately it didn't work with Dual Core enabled. It also suffered from slowdowns despite my being able to run it at 4x Native, 2x SSAA, 16x filtering. This would make me think it has to do with the engine or emulator rather than my rig. The slowdown is usually only for a few seconds but it is severe -it will drop to <10fps and appear frozen for 3-5 seconds. So not just dipping down to 20 and otherwise functioning. It really puts a wrench in things. Game should still be completable and is really smooth and a solid 30fps aside from the slowdown parts.

Can we update the default setting for the game to reflect this, so others don't run into the same problem?

Yes, the freeze after you come out of a menu (any menu, could be main menu, character sheet and assignments, pause menu) has been since ever and it has to do with emulation, not ones computer. With XFB the game runs a little bit slower for me, but still runs good, there are some major slowdowns (60% speed more or less) in some areas like Hogwarts Grounds when you look far away, the Patronus Challenge, and some areas infested with enemies, but the rest of the time the game just works great, even the audio which had a lot of issues in earlier 4.0 versions has been completely fixed by now.
(07-11-2016, 05:31 AM)Lobialkon Wrote: [ -> ]Yes, the freeze after you come out of a menu (any menu, could be main menu, character sheet and assignments, pause menu) has been since ever and it has to do with emulation, not ones computer. With XFB the game runs a little bit slower for me, but still runs good, there are some major slowdowns (60% speed more or less) in some areas like Hogwarts Grounds when you look far away, the Patronus Challenge, and some areas infested with enemies, but the rest of the time the game just works great, even the audio which had a lot of issues in earlier 4.0 versions has been completely fixed by now.

Hmm, this is interesting. I kept playing from the beginning for just a few minutes as I tested settings. So the opening cutscene on the train, fighting the book and fighting Crab & Goyle. I experienced severe slowdowns. I'm glad to hear you only experience them during big sequences but that's not the case for me. I'm using a dev build from a week or two ago so I'll update and try again. Might be some other setting but I tried switching back to native res and it didn't seem to help.
(07-12-2016, 02:23 AM)Azteca Wrote: [ -> ]Hmm, this is interesting. I kept playing from the beginning for just a few minutes as I tested settings. So the opening cutscene on the train, fighting the book and fighting Crab & Goyle. I experienced severe slowdowns. I'm glad to hear you only experience them during big sequences but that's not the case for me. I'm using a dev build from a week or two ago so I'll update and try again. Might be some other setting but I tried switching back to native res and it didn't seem to help.

Unfortunately I am still encountering this issue. I will take a video with the technical info overlaid and see if a dev can help me understand why this is happening. I even switched to native res, turned off filtering, etc. and the slowdowns still occur.
Here is a video of the aforementioned hangs on the dev build, current as of today.

https://www.youtube.com/watch?v=h249SnlgoP0

I am going to open an issue on the tracker when I am home and can check the MD5 hash etc. necessary for an issue report. I should have done this several months ago and maybe it would be fixed by now, but better late than never. Very curious what it is.
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