(07-05-2013, 11:40 AM)MasterEmma Wrote: [ -> ]Hi, new here! *disappointing fanfare*
Anyways, I'm having a speed-related issue with this game on Dolphin 3.5.
Loading up, (from logos, title screen, menu, intro cutscenes) everything seems to be steady and consistent. However, when I enter the very first level, the slowdown isn't dramatic, but is noticeable, I've compared it to that of full speed videos of it running in Dolphin. It seems to run from 25 to 40 FPS, sometimes going a tad bit faster then slowing down again.
Here are my specs:
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130410-1505)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: CM1745
BIOS: 5202
Processor: AMD A8-5500 APU with AMD 7470 Radeon HD Graphics (4 CPUs), ~3.2GHz
Memory: 12288MB RAM
Available OS Memory: 12254MB RAM
Page File: 2848MB used, 11133MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
This is really the only game that has done this, besides Shadow the Hedgehog. Metroid Prime works like a charm, and that game is VERY demanding when running in a emulator.
Any tips or settings ideas? I'm running the JITIL compiler btw, I've browsed/searched for help with it prior, but never found an issue like mine.
Thanks!
-please go easy on me, haven't even used a forum in a WHILE, not sure of proper forum etiquette these days! 
As far as I'm concerned your etiquette was fine, you gave...more information that was needed, actually. Though it would help if you'd use GB when counting your RAM, just because it's easier to read than a really long number of MB.
Anyway, the only tip I've got for you is to try the V-Beam hack. (Right-click the game in the main window, hit properties, then enable V-Beam.)
That aside, I came here today because I'm having speed issues of my own with the game. Specs are on my profile, but as for notable settings...
Fullscreen res: 1366x768 - Internal res at native.
Scaled EFB Copy Enabled
Skip EBF Access from CPU Enabled
Ignore Format Changes Enabled
EFB to Texture
Fast Texture Cache Accuracy
XFB Disabled
Cache Display Lists Enabled
OpenMP Texture Decoder Enabled
Fast Depth Calculation Enabled
V-Beam and Dual Core Enabled
I want to say it has to do with my hardware but I can't be sure... The game wasn't maxing my CPU or GPU to any extent. In fact, it looked like it was using about half of both. Does the emulator just arbitrarily cap itself to 80% of your hardware?
Dolphin only uses 2 cores for CPU emulation because that's how much would be most efficient. GPU just doesn't need to be used that much.
True enough, but that doesn't explain why the game goes from 80%~100% speed pretty much spontaneously... It does go a little faster when there's little going on, but the timing of which didn't match up with the random speed changes. It was like the game was explicitly running slower on a whim.
EDIT: Yes, 80% speed is perfectly playable, but with the way audio works in 4.0 as compared to 3.5, it's damn annoying to listen to.
Hi, I'm running Dolphin 4.0.1 and using JITIL experimental compiler and when I die once and get to the pigma base screen in level 5 it still crashes
Option EFBScale is overriden by game ini
OPtion EFBTOTExtureEnable is overridden by game ini
Warning opening the graphics configuration will reset settings and might cause issues
Dolphin DX11 Video Backend
Use the latest development version. The issue has been resolved since 4.0.1.
Excuse me, but I believe there's been a bit of regression regarding compatibility. Remember the game used to crash on Mission 5 (Chasing Pigma into the asteroid belt)? I'm currently using 4.0-5714, and it's crashing at what I'm assuming is the same spot. (I've never played the game before, so I don't know exactly what to reference. I'm flying around a really big building.)
I'm seeing that there's been some updates since then, so I'll download the newest version and give it a try, but I just thought that I'd let you know. Is there any more information that I need to add?
EDIT
Okay, newest version runs, but for some reason my speed dropped from a smooth 100% down to 60%. By all means playable, but somethings up with that spot still that the emulator has trouble with for some reason.
I got an Unknown Pointer error that crashed Dolphin on Mission 5 when the prototype robot is about to appear before entering Pigma's base. It seems to happen randomly, sometimes I get the error, sometimes I don't. I'm using Dolphin 4.0-6807.
Hi-res textures would be awesome for this game!
I wonder if the textures from StarFox Zero will be able to be ported to this after it comes out?
So, I use version 4.0.2 (the latest stable build) and I do the JitIL recompiler like it says, But the game still crashes On the infected prototype. I had to get a downloaded save file to continue on with the game and its a shame because I really like level 5. Recently I managed to kill the infected prototype before it even crashed and a minute later It crashes still. Why isn't the JitIL recompiler fixing it like it should?
Hi everyone. I've been playing SFA and I repeatedly get a crash on level 9 when I pick up a special flag at the side of the yellow building. The error is the "unknown opcode" one on OpenGL and Invalid Read on DirectX11. My settings are all defaults except for having the EFB scaled up, which hasn't caused problems, as well as the Widescreen Gecko code. I've tried having synch GPU thread on (no cigar) as well as single core (nope).
Any solutions? It's also crashed on Corneria but not as consistently.