11-10-2012, 05:38 AM
09-06-2013, 07:43 PM
I'm having some issues with this game.
Playing on OS X Mountain Lion 10.8.3
3.5-stable: no issues
3.5-2259: there's all kinds of weird reflections.
When using any set internal resolution, including 1x native res, the reflections are present full-screen and windowed.
When using 'window size' or 'auto: multiple' IR, the reflections are present full-screen but not when windowed.
I'm thinking it could be the GLSL changes, but it might be something else.
Of course, I am using OS X's OpenGL implementation on an Intel chip (HD5000) which isn't the best testing environment.
As of right now, I cannot check the DX 9 / 11 back-ends to see if the same issue is present.
I could make a bug report, but I'm not sure how helpful it can be without access to the other back-ends.
Also, "The game shaders are very buggy at least on Mac build." is mentioned on the wiki,
but I'm thinking that was a separate issue with older builds and older Intel drivers causing blackened/buggy rendering.
Note: none of the enhancements/hacks had any effect on this glitch. Nor did 16:9 or 4:3 aspect ratio (nor did the widescreen hack).
Always the same thing happens, except windowed in IR:auto/window size
Full screen 'window size IR'
Full screen 'auto: multiple of' IR
Windowed with auto/window size (windowed on any set IR, including 1x native gives same reflection bug)
![[Image: 2XqWnaI.jpg]](http://i.imgur.com/2XqWnaI.jpg)
Playing on OS X Mountain Lion 10.8.3
3.5-stable: no issues
3.5-2259: there's all kinds of weird reflections.
When using any set internal resolution, including 1x native res, the reflections are present full-screen and windowed.
When using 'window size' or 'auto: multiple' IR, the reflections are present full-screen but not when windowed.
I'm thinking it could be the GLSL changes, but it might be something else.
Of course, I am using OS X's OpenGL implementation on an Intel chip (HD5000) which isn't the best testing environment.
As of right now, I cannot check the DX 9 / 11 back-ends to see if the same issue is present.
I could make a bug report, but I'm not sure how helpful it can be without access to the other back-ends.
Also, "The game shaders are very buggy at least on Mac build." is mentioned on the wiki,
but I'm thinking that was a separate issue with older builds and older Intel drivers causing blackened/buggy rendering.
Note: none of the enhancements/hacks had any effect on this glitch. Nor did 16:9 or 4:3 aspect ratio (nor did the widescreen hack).
Always the same thing happens, except windowed in IR:auto/window size
Full screen 'window size IR'
Full screen 'auto: multiple of' IR
Windowed with auto/window size (windowed on any set IR, including 1x native gives same reflection bug)
![[Image: 2XqWnaI.jpg]](http://i.imgur.com/2XqWnaI.jpg)
09-06-2013, 10:29 PM
You wouldn't happen to be able to install windows would you?
You also should test to see if it was GLSL that did this, by testing these 2 versions:
http://dl.dolphin-emu.org/builds/dolphin-master-3.5-1025.dmg (GLSL)
http://dl.dolphin-emu.org/builds/dolphin-master-3.5-663.dmg (Before GLSL)
You also should test to see if it was GLSL that did this, by testing these 2 versions:
http://dl.dolphin-emu.org/builds/dolphin-master-3.5-1025.dmg (GLSL)
http://dl.dolphin-emu.org/builds/dolphin-master-3.5-663.dmg (Before GLSL)
09-06-2013, 11:41 PM
Yep, it doesn't happen with the pre-GLSL build, it does with the ones after 
OS X reports Intel HD drivers 8.14.50, which could have a role in this all.
I'll test OpenGL on another computer with an Nvidia card now to see if I can replicate it.
Edit: looks like it's just OSX crappy drivers in combination with the GLSL changes. other hardware works fine.

OS X reports Intel HD drivers 8.14.50, which could have a role in this all.
I'll test OpenGL on another computer with an Nvidia card now to see if I can replicate it.
Edit: looks like it's just OSX crappy drivers in combination with the GLSL changes. other hardware works fine.
03-07-2014, 03:21 AM
Sonic Adventure DX (GC) (16:9 Swiss) - Dolphin v4.0-1005 [LLE] x64
https://www.youtube.com/watch?v=Pv0NxJ3zhzw
Salu2 - Darkness Knight
https://www.youtube.com/watch?v=Pv0NxJ3zhzw
Salu2 - Darkness Knight
04-25-2014, 12:38 PM
Serious issues in the fonts (subtitles).
1:35+
https://www.youtube.com/watch?v=ZogFIHePRXA
Salu2 - Darkness Knight
1:35+
https://www.youtube.com/watch?v=ZogFIHePRXA
Salu2 - Darkness Knight
04-25-2014, 11:16 PM
I don't see anything wrong at 1:35+, but I do at 1:55+, I wonder if this happens in other languages?
04-26-2014, 01:20 PM
Screenshots:
![[Image: AsjnJiL.png]](http://i.imgur.com/AsjnJiL.png)
I don't know, but this same issue happens in Sonic Adventure 2: Battle.
https://www.youtube.com/watch?v=L4p-X4aCOPQ
![[Image: 5gOQIDm.png]](http://i.imgur.com/5gOQIDm.png)
Version USA & EUR.
Salu2 - Darkness Knight
![[Image: AsjnJiL.png]](http://i.imgur.com/AsjnJiL.png)
I don't know, but this same issue happens in Sonic Adventure 2: Battle.
https://www.youtube.com/watch?v=L4p-X4aCOPQ
![[Image: 5gOQIDm.png]](http://i.imgur.com/5gOQIDm.png)
Version USA & EUR.
Salu2 - Darkness Knight
04-26-2014, 05:26 PM
Change safe texture cache setting to a safer value.
04-27-2014, 04:32 AM
In the value more safe don't fix, EFBtoRAM neither.
Salu2 - Darkenss Knight
Salu2 - Darkenss Knight