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Full Version: [GC] Sonic Heroes
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That's odd; I guess a recent change affected Sonic Heroes for the worse. Some 5000 revisions ago, using an IR above 1x worked fine, and only AA caused the black floors problem. Now using an IR above 1x doesn't work anymore.
(07-30-2015, 06:18 AM)Aleron Ives Wrote: [ -> ]That's odd; I guess a recent change affected Sonic Heroes for the worse. Some 5000 revisions ago, using an IR above 1x worked fine, and only AA caused the black floors problem. Now using an IR above 1x doesn't work anymore.

Uncheck Scaled EFB Copy.
Yup, everything's still working fine here.
Graphic issue with black areas appearing on the terrain has emerged again. I am using  Dolphin 4.0-9050. The issue happens on all backends, OpenGL, Direct3D 11, and Direct3D 12. 
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My Specs are:
[color=#000000]Operating System:
Windows 10 Pro x64
Processor/CPU:
Intel i7 4790K @ 4.6GHZ
Video Card/GPU:
Radeon R9 380
Memory/RAM:
16gb 2133MHZ

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What do you mean "again"? I thought it never went away, particularly if you used IR above 1x or enabled AA. Have you found the most recent build where there were no black floors?
(03-03-2016, 11:30 AM)Aleron Ives Wrote: [ -> ]What do you mean "again"? I thought it never went away, particularly if you used IR above 1x or enabled AA. Have you found the most recent build where there were no black floors?

Lol, it did go away, that issue was fixed in 4.0-1474, but it's back again. Something that was changed broked it.
And I believe it was the same issue that was fixed "Merge pull request 3306 from neonbrain/pixel_center_correction
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
https://dolphin-emu.org/download/dev/master/4.0-1474/

Accvad

I have controller issues at Hang Castle level. I don't know about next levels, but i know that previous levels are fine. My dolphin version is 4.0-9308. I heard that this issue was fixed by 4.0-8586.
Sonic Heroes keeps on getting horrible purple flickering.
(05-03-2018, 04:50 AM)Blob55 Wrote: [ -> ]Sonic Heroes keeps on getting horrible purple flickering.

Purple/Green defects are likely related to XFB settings. Try disabling "Store XFB to Texture Only".
Add the following on the Wiki:

As of dolphin-master-5.0-7982-x64 Sonic Heroes requires "GPU Texture Decoding" in order to fix the depth issue.

https://imgur.com/a/QezNVkm

Edit: Sonic Adventure DX, Sonic Adventure 2 Battle and Eternal Darkness has the same depth issue and it happens with all backends.
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