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Full Version: [GC] Skies of Arcadia Legends
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Can't speak about D3D11, but OGL runs it without problems. The only texture issues I had were the ones I edited into the wiki; the start and party menus still need EFB Copies set to RAM. Everything else is fine, aside from the red polygon shadow things. Can you post a screenshot of what issues your having along with your graphic settings (General, Hacks, and Enhancements)?

Accurate VBeam only seemed to help when I was using LLE audio. With HLE audio, there's been no reason to keep it on. Any new AX HLE branch build or master branch build after 3.0-809 should do well for HLE audio.
(12-29-2012, 05:37 PM)Shonumi Wrote: [ -> ]Can't speak about D3D11, but OGL runs it without problems. The only texture issues I had were the ones I edited into the wiki; the start and party menus still need EFB Copies set to RAM. Everything else is fine, aside from the red polygon shadow things. Can you post a screenshot of what issues your having along with your graphic settings (General, Hacks, and Enhancements)?

Accurate VBeam only seemed to help when I was using LLE audio. With HLE audio, there's been no reason to keep it on. Any new AX HLE branch build or master branch build after 3.0-809 should do well for HLE audio.


yeah, i switched go HLE but forgot to turn VBeam off, so that's why i noticed that.

Settings: [attachment=8659]
black textures: [attachment=8660]
normal texture (also in-game w/ same settings): [attachment=8661]
Hmm... Your settings look fine. Even when I use your settings (on OpenGL), I can't reproduce the black textures. Does it happen when switching to other backends?
no, its only d3d11. OpenGL i get like 29 FPS average on min settings, D3D9 is much better, but D3D11 seems to give me the best results (although that might just be because of the black textures), hence me asking Tongue It also happened on intel HD graphics when i didn't have a card, so its not my card
I can confirm that SOA doesnt work on DX11-it never did. It seems it needs different projection hack values, but nobody figured out which.
I still can't get it to work on dx9 with projection hack either Tongue
(01-01-2013, 03:26 AM)makotech222 Wrote: [ -> ]I still can't get it to work on dx9 with projection hack either Tongue
makotech222, follow these steps to solve your issue.

Right click on the skies listing in your iso menu.
There click 'Custom Projection Hack' [color=#ff0000]Do Not Use the preset Skies option/hack it breaks the game[color=#000000].[/color][color=#000000]
Instead put in [/color][/color]zFar correction: 1.99998.
Done.

Hope this helps...
Yup, that fixed it, thanks!
Interestingly enough, in the Dreamcast version when you defeat an enemy they fade in that same shade of red found on all the shadows. But they don't in the Gamecube version. I can't help but think this was an oversight on thier part. I wonder if it could be fixed by simply locating the texture and changing it to transparent or black. Kinda like some of the fixes around here.

None the less I'm getting huge slowdown when I shouldn't. Dipping to the 5~7FPS range. It does occasionally hit 30fps but it's rare. Anybody have any clue? I'm pretty skilled with a copy but I must admit this has me stumped.

Breakdown:
Windows 7 64bit
i7 3770 overclocked to 4.2GHz
16Gb of Ram (1600MHz)
680GTX Overclocked (4095Mb GDDR5) (Memory data rate has been increased to 6628Mhz)
Dolphin 3.5-128 (Also tested on version listed on the wiki)

Any idea guys?
Those speeds are incredibly low. I've never managed to get that low even with LLE audio (lowest I think was 17 FPS in the intro with Queen Teodora's audience chamber). What do your settings look like?