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Full Version: [GC] Skies of Arcadia Legends
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(06-08-2015, 04:44 AM)UmbraWitchJeanne Wrote: [ -> ]
(06-07-2015, 08:10 AM)NKF98 Wrote: [ -> ]
(05-31-2015, 05:43 PM)tet666 Wrote: [ -> ]Found some Widescreen AR Fix codes while browsing the PCSX2 forums:

are you sure those aren't playstation codes in oppose to gamecube codes...?

There isn't a PS2 version of Skies of Arcadia...Technically, Legends WAS going to be ported to PS2 and PC, but since it sold just as badly on GCN as it did on DC, plans for other systems were put to a halt.

^This i also played the game with this code, works perfectly and as i said it even fixes the borked aspect in the NTSC version.Would be nice if someone could edit the fixed code: 04345894 3f400000 to the wiki page so new people don't need to play with the broken widescreen and borked aspect.

BTW i still think that was a stupid decision from SEGA that game would have sold good on the PS2 they just took way to long to port it and it looked very dated compared to FFX and some other rpgs that came out by the time they would have finished porting it. They should have just started at the same time they did the GC version in the early rpg starved days of the the PS2 it would have been a great hit.
Maybe it would even have sold enough to warrant a sequel who knows...
(04-07-2015, 04:33 PM)Lumbeeslayer Wrote: [ -> ]Could somebody make a texture pack for this game this game is a masterpiece and deserves a texture pack. I would be the happiest person alive.

I know this was asked nearly 2 months ago, but this is why I think there is no texture packs. Even I considered to attempt to do some textures for this game because I loved it. Until I found this:
http://i.imgur.com/nGQXDFx.png
http://i.imgur.com/KBROE2a.png
http://i.imgur.com/ESF5eNw.png

Same texture, different hashes. This makes up a significant part of the UI, but it seems the texture is combined in memory with a screenshot of when the game is paused (or other trigger) so it is dumped as one big texture. This means the hash is always different, meaning no retexture, meaning lack of motivation to do any other of the game's textures. Similar issue with other games like New Super Mario Bros. Wii and a Resident Evil game (can't remember which one). From my understanding, there is no way to fix it.

(06-08-2015, 06:22 PM)tet666 Wrote: [ -> ]^This i also played the game with this code, works perfectly and as i said it even fixes the borked aspect in the NTSC version.Would be nice if someone could edit the fixed code: 04345894 3f400000 to the wiki page so new people don't need to play with the broken widescreen and borked aspect.
I tested it out and it works perfect, so I tossed it up there similar to the mario sunshine page. Wish I had this when I played the game a few months ago. Sad
Dolphin's shortcuts might not work, but in theory you could still replace the game's files directly, assuming they're in formats that are possible to manipulate.
Thanks for the fixed ratio code, I thought the game looked stretched even on 4:3.

Also, I don't know what happened between the last ~40 revisions, but it doesn't drop frames randomly anymore whenever text is on the screen
and the menu runs at 30 instead of 11FPS on my system. HELL YEAH!

yurihyuga

Hi guys been using dolphin for quite a while with no issues except for this game. Wondering if anyone can help with any recommended settings to avoid the issue. Now I have tried this on 2 machines and this has happened on both systems.

When I played it the first time on my main machine I went to the weapon/armor shop on the 1st island and the game crashed when i asked to view the wares. Now on the second machine it did the exact same thing.

Currently running it on direct3D with dual core disabled in core and game settings while using fake-completion since this game is sensitive to dual cores and running on native 1x. Oh and running build 4.0-6732
(06-11-2015, 10:37 AM)yurihyuga Wrote: [ -> ]Hi guys been using dolphin for quite a while with no issues except for this game. Wondering if anyone can help with any recommended settings to avoid the issue. Now I have tried this on 2 machines and this has happened on both systems.

When I played it the first time on my main machine I went to the weapon/armor shop on the 1st island and the game crashed when i asked to view the wares. Now on the second machine it did the exact same thing.

Currently running it on direct3D with dual core disabled in core and game settings while using fake-completion since this game is sensitive to dual cores and running on native 1x. Oh and running build 4.0-6732

Check if you have a bad dump of the game image.
(06-11-2015, 04:55 PM)Link_to_the_past Wrote: [ -> ]Check if you have a bad dump of the game image.

you can do that by computing the MD5 checksum
right click the game banner, go to properties, info tab, then compute and post here

yurihyuga

checked the md5 and checked it on redump.org and looks like something went wrong with the dump since it didn't match but the md5 on the disc did so that is probably the problem so I will do a fresh dump later on and try it again and see if it works out, thanks for making me look never had a bad dump before.
Just cleared the whole game(USA version)while using 4.0-5420.
No problems at all and the game was always running at full speed(I almost always used a hotkey to disable the frame limit so the game could continue faster(the speed was always at least 3 times the normal speed))

Dual Core mode disabled
HLE Audio
OpenGL with 2x native,2x AA and 16x AF
62 hours playtime
(06-26-2015, 06:50 AM)vsub Wrote: [ -> ]Just cleared the whole game(USA version)while using 4.0-5420.
No problems at all and the game was always running at full speed(I almost always used a hotkey to disable the frame limit so the game could continue faster(the speed was always at least 3 times the normal speed))

Dual Core mode disabled
HLE Audio
OpenGL with 2x native,2x AA and 16x AF
62 hours playtime

I'm using 4.0.2 (not sure which one specifically, I'm at work...), and I'm happy to hear that an updated version works nicely. Any idea how well it works with Fraps recording? I wanted to do a playthrough of it and in the space of an hour I had the following issues:

Framerate in single figures when using anything other than D3D11
Controller randomly swapped to being assigned to player 2
Dolphin crashed ages away from my last state save >_< (that was the nail in the coffin of this playthrough...)
After recovering from a crash, Dolphin would lock up when trying to record D3D11 - had to swap to D3D9 for some bits (then back for cutscenes)...

I'm away in London for a week so won't get a chance to test the latest version of Dolphin with this, but will definitely bookmark this thread and give it a shot...

(I also probably need a new version of Fraps that wasn't developed in days of old...)