I tried this game before awhile back on old Dolphin revisions, no graphical issues - sound was glitchy. Came back to update Dolphin, ran it again. No issues whatsoever. There is a spike every once in-a-while, but that's just me running it on 4x Internal 8x AA and 16x ASF and HLE. I haven't tried LLE... I don't see the need to at this point. All in all, good job!
I did encounter a freeze after beating Alfonso's first pet. After discovering the Pirate's Grave discovery and landing on Pirate Isle, the cutscene with Fina and Vyse talking... As soon as Vyse points at the Island. Skadoosh! :3 I couldn't reproduce the freeze, so ... I kept playing.
Running it on:
Windows 7 Ultimate SP1 x64
G.Skill 8Gb
Intel i5-2500k 4.5Ghz OC
EVGA GTX 670 FTW 2GB
(or just check my profile for specs...) I can't believe my opened copy of Skies of Arcadia Legends can net me a good handful of cash... o.e
Edit: I ran it again, and had a graphical issue, Character Menu distored/blue. Restarted game, it was fine.
The menus need EFB Copies set to RAM. Dolphin has .ini presets that automatically load that setting when you boot the game. It overrides your default settings until you open the Graphics menu for example. So the short end of it, don't touch the Graphics menu when playing :p Or when you do open it, set EFB Copies to RAM manually.
(01-31-2014, 11:08 AM)JMC47 Wrote: [ -> ]BTW, people having slowdowns should try to the dualcore netplay branch on this game. It seems to work alright there, with no crashing.
Could someone elaborate on this for a noob? I'm trying out Dolphin for the first time with Skies of Arcadia, and em experience performance problems and frequent crashes. The former I can manage with, but the latter is troubling.
My system may be a little underpowered, or at least because I'm on 32bit windows 7:
Intel Core 2 Duo E8400 3.00Ghz
NVidia GeForce GTX 560
4.0 GB Ram
And am using Dolphin x86 v 4.0.2.
I've found Netplay, and I see it's the multiplayer option for Dolphin. So am I supposed to setup as a localhost and play the game from there? I've followed the emulator instructions as best I can, went into my router and forward the port, turned of Dual Core, "DSP on Dedicated Thread [OFF]" I'm not exactly sure which option that is but if its in sound I think I got it, and Framelimit is not set to Audio. When I click Connect though it fails to connect... do I also need to have my PC setup with a static IP?
Also some general questions concerning performance. With default settings when you start the game the opening intro starts fine, about 5-10 seconds in the frame rate in the outside environment drops to about 70%, and when it switches to inside the ship it drops to 50%. Going by trial and error I was able to get some improvements, but at best it drops to 60-70% at the lowest.
The biggest problem is the game freezing. Before I started tinkering I couldn't get to the point where you take control without crashing. Once I got things improved a bit, I once almost made it to the save point before it crashed. Then I noticed we have save states here, so I used that to make enough progress to get a game saved. Still though it seems like its going to freezes at random every 30s-5m, so unless I can fix that its kind of unplayable.
Also worth noting, every time I save state it the game immediately freezes, which can be corrected by immediately loading the save state but still its a pain. When the game freezes its like the engine falls out of the chassis while still running, the framerate will jump to 700% and the game just buzzes. If there's a setting that can correct that without worrying about setting up NetPlay that would be even better. Also any recommended settings to boost performances would be nice, some things are obvious but some of the 'hacks' for example I can't tell exactly what they may do and if they'd be safe with this game.
The game freezes when the processor gets maxed out; the way to fix the freezes in dualcore is to get a faster computer. The way to fix the freezes on your computer is to use single core; which will make it run even slower. It's a really unfortunate situation, but there's nothing we can do about it at this time. The Dualcore Netplay branch will help, and if you had 64bit, you'd be able to get a free performance boost of about 15 - 30% depending on game, which may help you achieve full speed.
Edit: Also, on the dualcore netplay build you just run it; you don't have to use netplay.
(05-17-2014, 08:05 AM)JMC47 Wrote: [ -> ]The game freezes when the processor gets maxed out; the way to fix the freezes in dualcore is to get a faster computer. The way to fix the freezes on your computer is to use single core; which will make it run even slower. It's a really unfortunate situation, but there's nothing we can do about it at this time. The Dualcore Netplay branch will help, and if you had 64bit, you'd be able to get a free performance boost of about 15 - 30% depending on game, which may help you achieve full speed.
Edit: Also, on the dualcore netplay build you just run it; you don't have to use netplay.
Thanks that seems to have helped. I guess I didn't disable the Dual Core option because it was listed as a performance enhancer, but with that now off it no longer freezes when saving state and overall seem to have stopped. I'll have to deal with slowdowns on cutscenes, but looks like I can make up for it by going over 100% in other areas like random battles.
And yeah I wish windows had an easy/cheaper option to go from 32-bit to 64-bit Windows 7, but they just want you to buy Windows 8. I actually got into Ubuntu recently installing a 64bit version to play on a modded Minecraft server (FTB), kind of hoped I could do the same with Dolphin. Buti t looks like the only Linux version requires an AMD processor and I have Intel.
Linux versions do not require AMD CPUs. The version on Dolphin's download page are 64-bit. AMD64 is just another reference to x64.
That's more or less what I thought, I wonder why it wouldn't install then... I'm sure there's a linux forum here that's a better place to answer that.
Well, you never said what happens when you try to install it, so it's very hard for us to help you as it stands :p
Fwiw, compiling Dolphin from source is simple enough. Just install the dependencies, then let your compiler do its work, grab a snack, then it's basically done.
(05-17-2014, 08:44 AM)Pannekoek Wrote: [ -> ] (05-17-2014, 08:05 AM)JMC47 Wrote: [ -> ]The game freezes when the processor gets maxed out; the way to fix the freezes in dualcore is to get a faster computer. The way to fix the freezes on your computer is to use single core; which will make it run even slower. It's a really unfortunate situation, but there's nothing we can do about it at this time. The Dualcore Netplay branch will help, and if you had 64bit, you'd be able to get a free performance boost of about 15 - 30% depending on game, which may help you achieve full speed.
Edit: Also, on the dualcore netplay build you just run it; you don't have to use netplay.
Thanks that seems to have helped. I guess I didn't disable the Dual Core option because it was listed as a performance enhancer, but with that now off it no longer freezes when saving state and overall seem to have stopped. I'll have to deal with slowdowns on cutscenes, but looks like I can make up for it by going over 100% in other areas like random battles.
And yeah I wish windows had an easy/cheaper option to go from 32-bit to 64-bit Windows 7, but they just want you to buy Windows 8. I actually got into Ubuntu recently installing a 64bit version to play on a modded Minecraft server (FTB), kind of hoped I could do the same with Dolphin. Buti t looks like the only Linux version requires an AMD processor and I have Intel.
Don't disable Dualcore it will be unplayable without it on your rig, get a dc-netplay build from here:
https://de.dolphin-emu.org/download/list/dc-netplay/ that should get rid of the freezes as i wrote in the post you quoted, try to get ahold of a 64 bit win7 to improve performance and maybe overclock your cpu to around 3.5 ghz.
Hey everyone!
My apologies for sounding like a complete fool, but how would I go about running this game without any permanent lag? I've been having this problem for years, and now I feel as if I should be able to run the game without any real issues. I start up the game and everything is running great at 30 FPS, Fina zips through the sky with speed...and then Mr. Alfonso rears his ugly head within the battleship. This is where the performance dips below 20 FPS and levels off. When I reach the first battle sequence, the game rises back up to 30 and runs really well...but after this, it dips once again and I haven't the patience to go any further.
I've taken a good look through the wiki which suggests that the emulator does not need to be altered. However, I've noticed that the menus require 'EFB to RAM' to be enabled. Other than this, practically everything else is untouched (which could be my problem). I'm using the DSP HLE audio setting, running on a terribly low 640x480 resolution (ugh!), and using Direct3D11. I do not have the projection hack selected (I've tried, and it doesn't seem to make a difference).
Anyway, here are my specs:
Operating System: Windows 8 (x64)
Processor/CPU: AMD FX-8120 Eight-Core 3.10 GHz
Video Card/GPU: (AMD Radeon) ASUS HD7670 Series
Memory/RAM: 10 GB
Dolphin Revision: Dolphin 4.0.2 (x64)
I understand that my graphics card is nothing special, but shouldn't it be able to handle the emulation? Any help or suggestions would be appreciated (I don't know a whole lot about the emulator itself, please forgive me).
