Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Skies of Arcadia Legends
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Not a Mac user, so I don't keep up with all of the issues that are specific to OS X, but if you can, try updating OS X itself. You're probably using outdated graphics drivers. Dunno if that's the source of the problem, but it's worth examining.

If Apple doesn't let you upgrade (if they claim your hardware is too old) consider running Boot Camp to boot into Windows (if you have a copy that is) or Linux. Either one tends to deal with less issues (though OS X has improved a lot from what I understand).

Setlet

Hello. I'm a noob in using emulators and I seek your advice
Basically, I get a horrible FPS in Menu screen and even a more horrible FPS in the first cutscene (with Fina flying). After like 5 seconds in the first cutscene, the sound goed PIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP and the game has basically crashed. However if I disable sound from the emulator, the game wont crash and I can play with 5 fps! (Although, it takes like 3 hours for the first cutscene to end)
I'm wondering if my copy of the game is bad, or my computer is just too bad to handle the game. (I can have a good FPS in any modern game, though)
I just want any possible advice I can get on configuring the emulator settings. I'm not sure if this problem has been fixed already (I really didn't want to read 20 pages of posts). If it has been solved, I'm sorry Sad

Thanks in advance.
(10-03-2013, 09:44 AM)Setlet Wrote: [ -> ]I'm wondering if my copy of the game is bad, or my computer is just too bad to handle the game

Your CPU is too weak for Dolphin
(10-03-2013, 09:44 AM)Setlet Wrote: [ -> ]Hello. I'm a noob in using emulators and I seek your advice
Basically, I get a horrible FPS in Menu screen and even a more horrible FPS in the first cutscene (with Fina flying). After like 5 seconds in the first cutscene, the sound goed PIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP and the game has basically crashed. However if I disable sound from the emulator, the game wont crash and I can play with 5 fps! (Although, it takes like 3 hours for the first cutscene to end)
I'm wondering if my copy of the game is bad, or my computer is just too bad to handle the game. (I can have a good FPS in any modern game, though)
I just want any possible advice I can get on configuring the emulator settings. I'm not sure if this problem has been fixed already (I really didn't want to read 20 pages of posts). If it has been solved, I'm sorry Sad

Thanks in advance.

(10-03-2013, 11:17 PM)LordVador Wrote: [ -> ]
(10-03-2013, 09:44 AM)Setlet Wrote: [ -> ]I'm wondering if my copy of the game is bad, or my computer is just too bad to handle the game

Your CPU is too weak for Dolphin
Don't feel bad, it's (the Dolphin emulator) really just a gamble. I have a i7-3770 with 32GB of RAM and a 780 GTX GPU... Still runs like crap 17~FPS. Now some users with infinitely weaker specs report no issue. I was told it was a known issue with my processor type, that for some strange reason it did not jive well with Dolphin. Over the years I've learned only one think when using the Dolphin... pray to the gods. Sadly I am convinced this game will never be properly emulated. Crossing fingers Sega releases an HD remake.

...Of course I'd love to be wrong on this subject.
Mako Wrote:...Of course I'd love to be wrong on this subject.

Have you tried it recently (i.e. on the latest revisions?) This game is running perfectly for me, and I can't stand to see anyone else not be able to do the same :p You can try using OpenGL + the Vertex Streaming Hack. It's actually faster than D3D9 and Nvidia hardware seems to benefit from the VS Hack quite a bit. Look into it if you have the time.
So, I guess this game is completely broken?

On both the last dev and the official 4.0 I have the game freezing a minute or less into the game, with sound going PEEEEEEEEEEEEEE!

Disabling sound also didn't seem to solve the freezing.

Oh, also terrible framerate right as the game starts.

The wiki page should be updated since it shows perfect compatibility. I would have spared my time.

Ok, fixed the freezing. Basically I have to disable dual core support. No freeze, no sound issues.

Still big framerate problems though. But the real issue here is that my CPU is barely at 50% usage (on both cores). There's something seriously broken in this emulator.
(10-04-2013, 07:47 PM)Fadeout Wrote: [ -> ]So, I guess this game is completely broken?

On both the last dev and the official 4.0 I have the game freezing a minute or less into the game, with sound going PEEEEEEEEEEEEEE!

Disabling sound also didn't seem to solve the freezing.

Oh, also terrible framerate right as the game starts.

The wiki page should be updated since it shows perfect compatibility. I would have spared my time.

Ok, fixed the freezing. Basically I have to disable dual core support. No freeze, no sound issues.

Still big framerate problems though. But the real issue here is that my CPU is barely at 50% usage (on both cores). There's something seriously broken in this emulator.
Weird, I don't have issues with the game. Which backend are you using? I use Open GL, but my system is far different than your's(GeForce GTX 660, for one).
(10-04-2013, 08:59 PM)I.S.T. Wrote: [ -> ]Weird, I don't have issues with the game. Which backend are you using? I use Open GL, but my system is far different than your's(GeForce GTX 660, for one).

No difference in all three. The freezing thing depends on some problems with how the emulator does the threading. There's some desynch and then it freezes, without actually freezing the emu (so it's not a crash).

The low framerate instead could depend on the video backend.

In any case, with dual core enabled both cores go at 100% usage.

DentD

Another person chiming in with sound issues. After reading the troubles others have reported I've tried playing around with the settings. The Open GL backend and DSP HLE instead of LLE has given me the best results but I am still getting music/sound stutter, slowdown, and bad/odd synth/instrumentation. I wouldn't *think* my specs were an issue, but I could be wrong! I'm also not entirely sure what settings I should and should not leave enabled in the game's properties. Any help would be most appreciated. Let me know if I should provide more specific info (screenshots, etc.)
DentD Wrote:I wouldn't *think* my specs were an issue, but I could be wrong!

You are wrong, your specs are an issue. :p Back with 3.0 and 3.5, the minimum was around a 3.2GHz Sandy Bridge CPU or better for LLE audio. The Phenoms have been slower, clock-for-clock in Dolphin than any of Intel's last three generations of CPUs. HLE audio is much less demanding than LLE audio for your CPU to process, but keep in mind that unless you can get fullspeed in this game, the audio will stutter, HLE or LLE. If you can't run it fullspeed, you'll run in audio troubles.

DentD Wrote:I'm also not entirely sure what settings I should and should not leave enabled in the game's properties.

In the latest development revisions (not 4.0, that's the stable build, I'm talking about dev builds like 4.0-173) this game is perfect; no settings need to be changed whatsoever. The only issue is that you need to be able to handle the game running at fullspeed. You can try the OpenAL backend and increase the Latency. This may cause a noticeable delay in audio, but the audio will slow down if the game does. If the game slows down too much, however, the stuttering audio won't be suppressed, and you'll still get bad audio quality.