Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Epic Mickey
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Could you guys try to find the exact Dolphin version where the random freezes started? I tested now and I'm experiencing the freezes too, but my dump isn't reliable since my MD5 hashes doesn't match with good ones...
Remember, this game needs Pal60 mode disabled, otherwise you get only a black screen.

ScottJC

I had trouble with this game as well. It just stops during the first section of the game.. music keeps playing, but 0 fps.

Ishiiruka's build of Dolphin didn't have this problem, was pretty stable. I've never been able to get past the first section with the main branch of dolphin without it stopping like that.
Hm, I think a loooong time ago, that game needed JITIL for some parts. You might try that, although it would surprise me if that was still an issue.

ScottJC

You're right... it does seem to be more stable with JITIL, didn't crash in that action and I tried it twice. I don't remember having to do that with Ishiiruka's build tho.

Oh well, if there isn't a drawback with JITIL thats fine with me since it still runs at full speed
I think it's a bit slower than JIT but since that isn't an issue for you, you may just stick with it for this game.
I'm surprised this is still an issue, though (or has become again at some point).
I'm using 4.0-6492 and was also experiencing crashes when using JIT. I changed to JITIL and haven't crashed since, but have started getting occasional slowdown. Nothing too severe. I lowered my settings to 2x native resolution in an attempt to fix the slowdown, but then the text started to glitch as described in the known problems -- I'm unsure if that's related, but I didn't have any text glitches when I was using 4x native.
"Warning: opening graphic settings during the emulation will reset settings and may cause issues" <= OSD message at boot.

Texture Cache Accuracy is overriden by the built-in game INI to avoid garbled text. If you opened the Graphics settings while running the game, Texture Cache Acurracy override is ignored and now you get the issue...
(06-07-2015, 02:23 AM)Jhonn Wrote: [ -> ]"Warning: opening graphic settings during the emulation will reset settings and may cause issues" <= OSD message at boot.

Texture Cache Accuracy is overriden by the built-in game INI to avoid garbled text. If you opened the Graphics settings while running the game, Texture Cache Acurracy override is ignored and now you get the issue...

Ah, thanks! Playing without problems now.

GinAndJellyfish

I'm trying to play Epic Mickey on a Mac, but when the rom loads, the graphics are blurry and split into 4 separate screens. I've tried the solutions already on the thread, but so far nothing's worked. I also get the issues "Option 'SafeTextureCacheColorSamples' is overridden by game ini" and "Option 'EFBScale' is overridden by game ini" when I start the game. I am using Dolphin 4.0-8916.
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