Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Resident Evil Code: Veronica X
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(11-20-2012, 06:05 PM)Epervier 666 Wrote: [ -> ]I succeeded having the graphism, but no menu and subtitles.

This is one of the "bugs" you can get while using this hack
I don't have this game, so I'm wondering if someone has tested some problems listed on the wiki. Someone has been running around deleting problems without explanation from random IPs (proxies I believe, it always goes after specific articles), even doing straight up vandalism. These he removed, but I didn't catch it till later as the swarm of new game articles and video updates makes it hard to catch stuff like this. But sometimes the deletions have panned out as something that should be dealt with, so I'm curious if this is one of those times.

wiki Wrote:===Missing Video===
"New game" film is missing.

===Crash===
New game problem (shut down Dolphin) can't be played on Mac.


Are either of this problems present in current releases? Or 3.0?

The_Beast

Hello everybody, i'm new on the forum and I'm french too (ho, nooo, not a french again!) Big Grin

I encounter exactly the same problem than Epervier 666 on the PAL version of this GC game :
-the graphics are dark, as a result, you can't see where you go or what objects are available in front of you
-if I use the Bleach Vs Crusade hack, the graphics become OK but I lose the subtitles and all the menus in the inventory. As a result, you can't see neither your health nor the objects in your inventory, so you can't select them, combine them… The game is unplayable by this way.

It's not dependent on the engine selected (opengl, direct3D), it's not dependent on the brand of the graphic card (Epervier 666 has an ATI, I have an nVidia), it's not dependent on the dolphin version (I tried 3.00 & 3.5) and it's not dependent on the platform since I compiled dolphin 3.5 for Fedora and I got exactly the same result.

Nevertheless, I tried to select Personalized and to put random values for the parameters in the section hack parameters : zNear & zFar Corrections. From time to time, I had the subtitles but not the inventory, or I had half of the inventory but not the subtitles. So I searched values that allow me to have :
-graphics with good lightning
-inventory
-subtitles

After a hundred of tries (thanks the save/load state dolphin function) , I got these values :
zNear Correction : 0.000001 - box (-)+zNear not checked
zFar Correction : 2.000001 - box (-)+zFar checked

With these values, the game is 100% ok on dolphin 3.5 (Windows & Linux).
On the other hand, on dolphin 3.0, the inventory is not 100% perfect. Depending on the room where you are (how come? Huh), the image in the background may be missing, the submenu Use/Combine/Visualize may be empty, which means you have to learn the location of these options by heart. Not perfect but playable. I guess there are better values for zNear/zFar Corrections but the game is playable by this way.


However, the game experience is not perfect : some sound are not corrects (for example, I get sound crackles when dolphin renders the rain noise at the beginning of the game) and the game has a framerate problem : on my machine, I get 17-25 fps. On the PAL version of the game, changing EFB options does not have any incidence on the framerate. I would recommend to try different values in Dolphin Configuration/General/Frame Limit (like Off or Auto or 30fps) and to check Limit by FPS. This is the way I get the best results in Resident Evil Code Veronica X (PAL).

I hope this can help. Smile
is there anyone who has managed to make it work perfectly with the new versions?
Some recent revision fixed this game; no more black screen with only the character visible, everything is rendered properly now with DX11. I haven't tested with DX9 yet to see if the issue still persists with that backend but the game is confirmed to work with DX11 without any projection hacks. Only issue and it's rather minor is the intro video doesn't play properly, it is stuck on the first frame until the video normally finishes or you press start to cancel.

[Image: iQff4ie.jpg]
(10-06-2013, 05:49 PM)Xtreme2damax Wrote: [ -> ]Some recent revision fixed this game; no more black screen with only the character visible, everything is rendered properly now with DX11.

Great News, thx for the Info.
Quote:Only issue and it's rather minor is the intro video doesn't play properly, it is stuck on the first frame until the video normally finishes or you press start to cancel.

An update to this earlier statement by me, if you move the slider for texture cache to the middle it resolves this issue. This option can be found in the hacks tab under graphics configuration.
(10-06-2013, 05:49 PM)Xtreme2damax Wrote: [ -> ]Some recent revision fixed this game

I suppose you're using NTSC version right? I'll have to test with my PAL version. PAL version is even worse because "EFB Copies trick" can't be used
Yes my game is NTSC-U, I have EFB -> Ram enabled, texture cache slider in the middle, no projection hacks enabled and this game is working fine now.
Working fine with efb to texture and texture cache slider in the middle with DX9 on 4.0 too.

BTW, Ntsc version here too.

OpenGL also work fine Big Grin
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