(12-27-2014, 09:27 PM)JMC47 Wrote: [ -> ]I'm not familiar with RE3; what exactly is the glitch? Have you tried LLE audio?
I've tried all 3 types:
HLE, LLE recompiler, LLE interpreter.
The same thing with all 3 audio plugins.
One thing I've noticed is, this glitch occurred in one of the much older builds, in Dolphin SVN R5092, like in this video here:
http://youtu.be/1fR46HgpJXQ?t=2m13s
What is the audio glitch, exactly. I can do more research into it if i knew what was going wrong. is it that sort of banging sound that follows the other sounds?
(12-27-2014, 11:13 PM)Link_to_the_past Wrote: [ -> ] (12-27-2014, 09:38 PM)kiraschiro Wrote: [ -> ] (12-27-2014, 09:35 PM)JMC47 Wrote: [ -> ]What is the audio glitch, exactly. I can do more research into it if i knew what was going wrong. is it that sort of banging sound that follows the other sounds?
Haven't you watched the videos? If you select the menu, you got this banging sound like you described, it should normally sound like this:
https://www.youtube.com/watch?v=R45US3yg7u8&index=1&list=PLLM74y0_E8riwXTUMKISWyIlAhVGdk1N3
But it sounds like this now:
https://www.youtube.com/watch?v=x-8Hg_rWhbQ&feature=youtu.be
There is definitely a problem in sound emulation.
Here it sounds fine using 4.0 - 4808. I can't replicate it.
The problem still occurs in 4.0 - 4808 x64. I can replicate it within this build easily.
The problem does not occur though with build 4.0 - 4211 x64.
Sorry for double post, but I tried the latest revision and the sound bug is still there, it is odd, seems I'm the only one with this bug?
It is weird that it doesn't occur with build 4.0-4211 x64, does the developer team knows a solution to this, except using the build I'm currently using of course.
There has to be some kind of settings causing this if no one else is running into it...
Weird, the settings between the new and old build are the same because I use the User and Sys folder from my older builds and import them, I also tried it fresh from the get go, still persists, I have no idea what else I should try.....
Tried it again with the newest build, even via my on board sound card, sound glitch is still there.
These are my settings:
![[Image: oF16A6p.jpg]](http://i.imgur.com/oF16A6p.jpg)
kiraschiro, a couple things can cause this. The first is to check if the iso dump you are using is a 1:1 copy of the disc. You can verify the MD5 against the one in redump.org. What region of the game are you using? Have you tried burning the iso dump back to disc and tried playing it on your gamecube or wii?
If the iso dump is dumped correctly, raise an issue for this problem here:
http://code.google.com/p/dolphin-emu/issues/list
(12-30-2014, 09:16 AM)skid Wrote: [ -> ]kiraschiro, a couple things can cause this. The first is to check if the iso dump you are using is a 1:1 copy of the disc. You can verify the MD5 against the one in redump.org. What region of the game are you using? Have you tried burning the iso dump back to disc and tried playing it on your gamecube or wii?
If the iso dump is dumped correctly, raise an issue for this problem here: http://code.google.com/p/dolphin-emu/issues/list
Hey skid,
I used the redump.org website, and checked my MD5 checksum, they are identical, I use the the JPN version of Biohazard 3: Last Escape(GLEJ08), the weird thing is I first had to uncompress my .gcz fileback to .gcm so that MD5 checksum would match.
I know the dump works without problems because it works flawless on an older revision of Dolphin, unfortunately I've no real Wii or Gamecube to test it.
I will retry now, maybe it was the compression, if the bug still persists I will declare this as an issue on the provided website you gave me.
Edit: I posted the issue now, Issue No. 8026.