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Full Version: [Wii] Metroid Prime 3: Corruption
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I'm on (5921) and have run into a glitch...

I just got the "Screw Attack" and I jump over to the door, but it won't open...
I'm shooting the blue disc and nothing happens...
I am stuck in that room...
:*(

Does anyone else know about this and whether there's a solution or not?

Thank you...
Hm, maybe try switching the option "Speed up Disc Transfer Rate" (in the game settings, right-click -> properties) on/off.
Thank you...

I'll give that a try...
Sorry I didn't reply sooner...
Got busy with real life shizznit...

I managed to figure out what glitched the doors...

There's the cannon you can activate to go up that ice slide (to get back up to the top)...
I was exploring and activated that before I got the "Screw Attack" and the doors were glitched...
I reloaded my save and went back to the "Screw Attack" and made sure not to activate the cannon first...
Everything was good...
I was able to progress...

I don't know if it's a problem with Dolphin or the game itself...

Thank you for your help though...

<3
(10-22-2014, 06:02 AM)AutoFire Wrote: [ -> ]I have run into a vicious bug. Having reached Bryyo, I have begun experiencing graphical issues that make it impossible to proceed. The visual feed completely blacks out, as does the HUD, with only the overlay visible if going into Hypermode or switching visors. The environment does render if I morph, but there is still no HUD, and morphing back makes the video vanish again.

I am using Direct3D, with 2x IR, no AA or AF, and EFB to RAM. Opening the graphics configuration and toying with any settings does nothing to resolve the issue once it sets in. Help!

EDIT: The issue appears to D3D exclusive—just played through the same section with OpenGL and experienced no such graphical problems, though I have caught another couple of issues:

The Scan Visor overlay is bright fuchsia in both backends, as opposed to the correct grey.

The game outright crashes under the software renderer, making diagnosing graphcial bugs...difficult, to say the least.

I too have this issue. Using the latest Dev build. Has anyone figured out a solution to this issue?

Cheers!
Does anyone have a controller setting for Xbox 360 to make this game play as much as possible like the first two games? (i.e hold L to strafe, R to free aim)
I toyed around with one I made one myself, the problem is morph ball controls aren't the same.

Quote:[Profile]
Device = XInput/0/Gamepad
Buttons/A = `Button A`
Buttons/B = `Button B`
Buttons/1 = Back
Buttons/2 = `Shoulder L`
Buttons/- = `Pad W`
Buttons/+ = `Pad E`
Buttons/Home = Guide
IR/Center = 85.000000
IR/Up = `Trigger R` & `Left Y+`
IR/Down = `Trigger R` & `Left Y-`
IR/Left = `Left X-`
IR/Right = `Left X+`
IR/Forward = `Trigger R` & `Pad N`
IR/Backward = `Trigger R` & `Pad S`
Swing/Up = Left Y+
Swing/Down = Left Y-
Swing/Left = Left X+
Swing/Right = Left X-
Swing/Forward = Thumb L
Shake/X = Start
Shake/Y = Start
Shake/Z = Start
Extension = Nunchuk
Nunchuk/Buttons/C = `Button X`
Nunchuk/Buttons/Z = `Trigger L`
Nunchuk/Stick/Up = `Left Y+` & !`Trigger R`
Nunchuk/Stick/Down = `Left Y-` & !`Trigger R`
Nunchuk/Stick/Left = `Trigger L` & `Left X-`
Nunchuk/Stick/Right = `Trigger L` & `Left X+`
Nunchuk/Shake/X = Back
Nunchuk/Shake/Y = Back
Nunchuk/Shake/Z = Back
Classic/Buttons/A = A
Classic/Buttons/B = X
Classic/Buttons/X = S
Classic/Buttons/Y = D
Classic/Buttons/ZL = Q
Classic/Buttons/ZR = W
Classic/Buttons/- = SEMICOLON
Classic/Buttons/+ = APOSTROPHE
Classic/Buttons/Home = SLASH
Classic/Left Stick/Up = T
Classic/Left Stick/Down = G
Classic/Left Stick/Left = F
Classic/Left Stick/Right = H
Classic/Right Stick/Up = UP
Classic/Right Stick/Down = DOWN
Classic/Right Stick/Left = LEFT
Classic/Right Stick/Right = RIGHT
Classic/Triggers/L = E
Classic/Triggers/R = R
Rumble/Motor = `Motor R`
D-Pad/Up = Pad N
D-Pad/Down = `Button Y`
D-Pad/Left = Pad W
D-Pad/Right = Pad E
I have trouble with both this game and Metroid prime trilogy, neither of them want to load, im stuck at the loading screen but mp3 especially does not want to load

LuckyDearly

(03-31-2015, 01:27 AM)cal1319 Wrote: [ -> ]
(10-22-2014, 06:02 AM)AutoFire Wrote: [ -> ]I have run into a vicious bug. Having reached Bryyo, I have begun experiencing graphical issues that make it impossible to proceed. The visual feed completely blacks out, as does the HUD, with only the overlay visible if going into Hypermode or switching visors. The environment does render if I morph, but there is still no HUD, and morphing back makes the video vanish again.

I am using Direct3D, with 2x IR, no AA or AF, and EFB to RAM. Opening the graphics configuration and toying with any settings does nothing to resolve the issue once it sets in. Help!

EDIT: The issue appears to D3D exclusive—just played through the same section with OpenGL and experienced no such graphical problems, though I have caught another couple of issues:

The Scan Visor overlay is bright fuchsia in both backends, as opposed to the correct grey.

The game outright crashes under the software renderer, making diagnosing graphcial bugs...difficult, to say the least.

I too have this issue. Using the latest Dev build. Has anyone figured out a solution to this issue?

Cheers!

same here on the latest Dev build. Anybody got any ideas to fix this issue?
Got visual issue on standalone MP3: Corruption. On OpenGL render X-Ray visor is broken - renders only black screen with HUD. Everything else works perfect. On DX render works, but it a bit slowy and have graphic artifacts on textures. It's only my problem (I suppose, Intel HD 4000 not the best solution for gaming) or this happens with someone else?
Your profile says you're using dolphin 4.0.2 on Win 7 x32, it's highly recommended that you upgrade to 64-bit windows to use the latest development build
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