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Full Version: [GC] F-Zero GX
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(10-15-2014, 02:46 PM)JMC47 Wrote: [ -> ]If you want fullspeed on the sand tracks, checkmark "Skip EFB Access to CPU"

Awesome. Turning down graphics settings increases speed there, be nice to keep graphics high with better speed maintained. Strange that it improves with reduced GPU load, given I don't think the GTX 980 is the bottleneck (similar behaviour on my old 6970 and similar performance with higher graphical settings, despite the vast gulf between the respective GPUs).
It's bandwidth between the CPU and GPU with that with that feature. If you have it checkmarked, it should be the same as anything else.
Since there seem to be quite a few people who have experience with this game, I thought I'd ask here: does anybody know how many of the game's tracks consist of driving through "tubes" like the one in Emerald Cup's Green Plant Intersection (4:50 in this video)?
(10-16-2014, 07:21 AM)Aleron Ives Wrote: [ -> ]Since there seem to be quite a few people who have experience with this game, I thought I'd ask here: does anybody know how many of the game's tracks consist of driving through "tubes" like the one in Emerald Cup's Green Plant Intersection (4:50 in this video)?

There is a level almost entirely in a tube in the Sapphire Cup too. Beyond that not sure, still early in the game for me.
There's 3 or 4 tracks like that. A couple of the Green Plant levels have it, including the AX cup one, At least one of the Lightning tracks do as well.
Thanks for the tip! (JMC47 Wrote: If you want fullspeed on the sand tracks, checkmark "Skip EFB Access to CPU")
Im getting a solid 60fps on every track now!
Anymore impressions from anyone who've tried playing F-Zero GX with the Oculus Rift DK2? How is it, especially compared to other racing games and sims? People have been raving over how well it works with games like Assetto Corsa, Live for Speed, and tomorrow, iRacing will be getting a patch for the Rift as well. How does F-Zero GX fair against those games in the Rift?

Man I can't wait until I upgrade my PC and get a new wheel. The wait is so long Sad
I'm not sure if my ini is right. A few issues, when in game if I open my graphics settings I don't see any changes (other than the backend) being applied.
Also if I load the game to the Dolphin list, and right click, the AX AR code is disabled :S

I see some black blinking or flicker in some sections of some tracks, like the sand track of the first cup, or the first track of the second cup (ruby). My CPU is powerful enough, or so I think but will the next setting fix it?
GPUDeterminismMode = fake-completion

Game also crashes on stop or ESC
Black blinking or flickering in F-Zero GX is weird. I've never run into it.
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