(10-15-2014, 02:46 PM)JMC47 Wrote: [ -> ]If you want fullspeed on the sand tracks, checkmark "Skip EFB Access to CPU"
Awesome. Turning down graphics settings increases speed there, be nice to keep graphics high with better speed maintained. Strange that it improves with reduced GPU load, given I don't think the GTX 980 is the bottleneck (similar behaviour on my old 6970 and similar performance with higher graphical settings, despite the vast gulf between the respective GPUs).
It's bandwidth between the CPU and GPU with that with that feature. If you have it checkmarked, it should be the same as anything else.
Since there seem to be quite a few people who have experience with this game, I thought I'd ask here: does anybody know how many of the game's tracks consist of driving through "tubes" like the one in Emerald Cup's Green Plant Intersection (4:50 in
this video)?
(10-16-2014, 07:21 AM)Aleron Ives Wrote: [ -> ]Since there seem to be quite a few people who have experience with this game, I thought I'd ask here: does anybody know how many of the game's tracks consist of driving through "tubes" like the one in Emerald Cup's Green Plant Intersection (4:50 in this video)?
There is a level almost entirely in a tube in the Sapphire Cup too. Beyond that not sure, still early in the game for me.
There's 3 or 4 tracks like that. A couple of the Green Plant levels have it, including the AX cup one, At least one of the Lightning tracks do as well.
Thanks for the tip! (JMC47 Wrote: If you want fullspeed on the sand tracks, checkmark "Skip EFB Access to CPU")
Im getting a solid 60fps on every track now!
Anymore impressions from anyone who've tried playing F-Zero GX with the Oculus Rift DK2? How is it, especially compared to other racing games and sims? People have been raving over how well it works with games like Assetto Corsa, Live for Speed, and tomorrow, iRacing will be getting a patch for the Rift as well. How does F-Zero GX fair against those games in the Rift?
Man I can't wait until I upgrade my PC and get a new wheel. The wait is so long

I'm not sure if my ini is right. A few issues, when in game if I open my graphics settings I don't see any changes (other than the backend) being applied.
Also if I load the game to the Dolphin list, and right click, the AX AR code is disabled :S
Code:
# GFZE01 - F-Zero GX (USA)
[Core]
# Values set here will override the main dolphin settings.
GFXBackend = D3D
FPRF = True
SyncGPU = False
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
EmulationStateId = 4
EmulationIssues = Needs Synchronize GPU thread for stability.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
$Beat All Cups (unlock Master class/Diamond Cup)
9C0030C8 00120000
840030C8 0023DC50
420030C8 0006FFFF
420030C8 0007FFFF
420030C8 0008FFFF
420030C8 0009FFFF
840030C8 FFDC23B0
$Unlock AX Cup Tracks
9C0030C8 00120000
840030C8 0023DA00
420030C8 0000FFFF
420030C8 0002FFFF
840030C8 FFDC2600
$All Vehicles Unlocked
03C82AEC 08000000
9C0030C8 00120000
840030C8 00239100
420030C8 0000FFFF
420030C8 0001FFFF
420030C8 0002FFFF
420030C8 0003FFFF
840030C8 FFDC6F00
[ActionReplay_Enabled]
$Unlock AX Cup Tracks
[Video]
ProjectionHack = 1
PH_SZNear = 0
PH_SZFar = 0
PH_ExtraParam = 0
PH_ZNear =
PH_ZFar = 0.01
[Video_Hacks]
EFBAccessEnable = False
[Video_Enhancements]
MaxAnisotropy = 1
[Video_Settings]
AspectRatio = 1
I see some black blinking or flicker in some sections of some tracks, like the sand track of the first cup, or the first track of the second cup (ruby). My CPU is powerful enough, or so I think but will the next setting fix it?
GPUDeterminismMode = fake-completion
Game also crashes on stop or ESC
Black blinking or flickering in F-Zero GX is weird. I've never run into it.