Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] F-Zero GX
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Does anybody else have the game crash whenever the countdown at the beginning of races reaches 3?
Happens in DX9 and OpenGL modes on the latest stable release.

In DX11 it doesn't crash, but like 2-3 seconds into the race the camera ends up under the track, doesn't follow me anymore and I can't even see my character.
Did you turn off the MMU Speedhack? If so, that's what's happening.
Game crashes on start up with 4.0-2789. Get error:

BackPatch: Base reg not RBX.

Attempted to access 20000094.

Build 2775 is what broke it.

Was notified that you can use the "MMU Speedhack" to make the game work again.
People id like to known you opinion about this UNOFFICAL version to playing FZERO that avoid shader compilation slowdowns in DX11 and LOOPS RESETS in DC mode can try with this UNOFFICIAL version https://forums.dolphin-emu.org/Thread-unofficial-testing-needed-ishiiruka-dolphin.
Can confirm that the game does not reset in this version with those settings.
Also, it's muuuch faster than with the Synchronize GPU thread option in the game properties. Actually, I think I just played F-Zero GX in fullspeed for the first time on Dolphin ^^

@ Marcos: Don't you mean DX9?
StripTheSoul: I never use Ishiruka with dx9, and dx11 is 2x better thatn dx9 to avoid shader compilation.
So what does all this mean? Will we be required to use that unofficial version in order to play the game with that no reset fix? Or will you be incorporating it into the main Dolphin branch?
isamu: At the moment is not planned, but Ishiruka is opensource like dolphin Smile. Ishiruka is only for complement master not to replace this. Id like you test ishiruka version with full async mode. Surely the idea demostrate that the loop reset was produced because of shaders compialtion time. Enjoy!
Ah, ok. I thought the new options were only in DX9. I'll try with DX11 Smile
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