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Full Version: [GC] F-Zero GX
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F-Zero GX is running in latest for me, Geforce 760 on Driver version 332.
I can confirm that Driver version 335.23 will crash Dolphin if you attempt to run OpenGL and F-Zero GX.

resadent

Hey guys I have been playing this game for a while. Came to say lastly improvements to the emu made this game run waaaay better than say a mont or two ago. I have been playing for quite some time and after disabling V-Sync so game doesn't crash randomly, I have had a quite bad graphic problem after playing three or four races. Here I post some images.

[Image: YzVpsM3l.jpg]
[Image: 0NK8UoTl.jpg]

fullres images: http://i.imgur.com/YzVpsM3.jpg http://i.imgur.com/0NK8UoT.jpg
This is from the latest build of dolphin, so I don't know if I should be posting this really. Hope it helps some Tongue
Can you try single core and see if it still happens? Looks like something's going really weird. I can't reproduce it though.

resadent

(06-08-2014, 09:03 AM)JMC47 Wrote: [ -> ]Can you try single core and see if it still happens? Looks like something's going really weird. I can't reproduce it though.
Lol I've been playing one more time, played four races including the one that caused the glitch and it didn't happen again.
I've been having this weird issue that I just noticed. I can't even start a race as the game will randomly reboot before I even load the first race. Sometimes I can get a little further in the menus. Not reporting this as an issue yet since I think this might be caused by corrupted data on my memory card. Any way I can erase any FZERO data on memcard? btw, this occurs on older build (1436) as well as newer (1861).
This is a well known issue with the game. Either use single core or, for now, deal with it until a better solution comes up.
Strange, it says the NTSC-J version won't boot without MMU. I'm playing the NTSC version but it still won't boot without MMU. I'm using 4.0.2 x86. Also, the game works fine even with dual core enabled. But be sure to check the Sync GPU Thread.

bonniebear

I'm having a strange issue. I was once able to run F Zero GX fairly well on my computer, with occasional dips in the frame rate and no sound issue through Direct X 11 with the settings to auto scale with 4x AA. Recently I had to do a full system restore and so installed Dolphin again, but now the can is barely playable.

During the opening screen, character select screen and during the races, the frame rate is fairly unstable. It can go anywhere from 12 to 60 but if I were to guess the average, it probably be around 20-25 FPS. Also, whenever the frame rate slows down, the sound starts clipping a lot. I've tried messing with all the settings that might make it perform better, but have yet to get anywhere close to how it was before.

I've tried it with the Direct X11, Direct X9 and OpenGL backends, all at the lowest graphic settings possible (so, native resolution with 1x AA). I've tried enabling and disabling duel core and individually turned on and off the overwrite preferences, but none have done anything to help the probably (more often they will cause more issues).

I've used the same version of Dolphin before and after, so I know it can't be a version issue

Know what I might be doing wrong?

Specs:
Dolphin 4.0.2 x64
OS: Windows 7 x64
CPU: AMD Athlon X4 760K 3.8GHz
GPU: AMD Radeon R7 265 2GB
Memory: GeIL EVO POTENZA 8GB DDR3
(06-19-2014, 08:13 AM)bonniebear Wrote: [ -> ]I'm having a strange issue. I was once able to run F Zero GX fairly well on my computer, with occasional dips in the frame rate and no sound issue through Direct X 11 with the settings to auto scale with 4x AA. Recently I had to do a full system restore and so installed Dolphin again, but now the can is barely playable.

During the opening screen, character select screen and during the races, the frame rate is fairly unstable. It can go anywhere from 12 to 60 but if I were to guess the average, it probably be around 20-25 FPS. Also, whenever the frame rate slows down, the sound starts clipping a lot. I've tried messing with all the settings that might make it perform better, but have yet to get anywhere close to how it was before.

I've tried it with the Direct X11, Direct X9 and OpenGL backends, all at the lowest graphic settings possible (so, native resolution with 1x AA). I've tried enabling and disabling duel core and individually turned on and off the overwrite preferences, but none have done anything to help the probably (more often they will cause more issues).

I've used the same version of Dolphin before and after, so I know it can't be a version issue

Know what I might be doing wrong?

Specs:
Dolphin 4.0.2 x64
OS: Windows 7 x64
CPU: AMD Athlon X4 760K 3.8GHz
GPU: AMD Radeon R7 265 2GB
Memory: GeIL EVO POTENZA 8GB DDR3

Use Vbeam Speed Hack, Sync GPU Thread (for stability if you're using dual core), OpenMP texture decoder, Fast Depth Calculation, EFB to Texture, and use DSP HLE. The Vertex Streaming Hack (OpenGL only) doesn't cause any issues, though. So it's safe to use it. Don't use AA or AF, since this game is heavy.
Apparently the game lags in character select screen due to the large amount 3D models in one screen, and that happens to me too. I'm also using Dolphin 4.0.2, but x86 version since my computer is 32-bit.

With these settings, I usually got 40-60 FPS in-game, but the game always lags like crazy in Sand Ocean track due to the heat effects.
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