Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] TimeSplitters 2
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UnLucky

Pretty sure, since the game runs at a steady 60fps even with netplay, and my friend has the same issue with D3D where the game comes to a crippling halt when a cutscene portal or the dam in Siberia is rendered on screen, but OpenGL is flawless for him.

We played Kirby Air Ride, Mario Party 4, and Contra ReBirth without any issues. All with netplay and while encoding video for streaming at the same time. But portals and snow make us lose up to 50 frames. I think that's a bit harsh when TS2 is like, THE game folks recommend for weak rigs.

Electroflux

Since this has been emulated for PC, how do you increase the capacity in which you place tiles and so forth in map maker?

You'd think there wouldn't be a limit, like it actually was on Gamecube.
I can't get the widescreen AR code to work with this game.

- I use 16:9 in Dolphin
- I use the NTSC version of the game
- I entered the AR code and activated it:
7PAV-Q5EY-ZNH5N
6REU-4C7Y-0RTQG
GD0F-J7QP-4MXMN
Z418-BBRC-ETG9K
817U-63GC-CC105
2E25-TR17-GJMV8
1GVA-0GRW-UH42K
26K7-0FF1-06TJP
WMV8-5FCW-RJG9J
8JZJ-FV40-CUMYF
HRB5-GV46-JRU28
QNYA-0UYJ-GAV51
YYPJ-WQCD-J12BF
VFZZ-EWJ2-87AMB
YT3N-6X2Z-DA3HB
NZAB-HYX2-YBDTD
T4UF-V053-P4117
U9JR-K965-4HYYK
M20Y-1CGV-94JJF
X90Z-0YMC-XW37E

When I press both triggers ingame + left/right/up/down on the D-pad, nothing happens. Other buttons (together with the trigger) = no success.

Anyone?
Does the code work for anyone..?
(09-11-2015, 06:50 AM)xystus Wrote: [ -> ]Does the code work for anyone..?

Works for me by pressing R+Dpad Left
Performance-wise, this game runs great, but there is a line of extra pixels that runs down the right and bottom sides of the screen (see links for the pictures). I've tried every graphical setting I can think of, including using the software render, but nothing seems to get rid of it.

http://images.akamai.steamusercontent.com/ugc/359526421597239237/84C7C0E7DFE5FF8093F8AEA5B0BBEF56ADF5152E/
http://images.akamai.steamusercontent.com/ugc/359526421597239132/17A909B76AA7E282C306C54FDBB9D0254FD6DC03/
http://images.akamai.steamusercontent.com/ugc/359526421597239026/683282CD1C136DFD3901421282C9608C18902397/


Edit: I updated issue #7249 (created by another user) with a fifolog and a further description of the problem:
https://bugs.dolphin-emu.org/issues/7249

99939

Fire causes reflections of nearby objects, the reflected image is static. Seems to be a emulation bug, I have played TS 2 on GC and definitely don't recall this issue.

screenshots:
http://i.imgur.com/rK4ROtL.png
http://i.imgur.com/pk5Ebnb.png
http://i.imgur.com/4jgk4nr.png

I have never filed a bug report, feel free to do so.
Have you tried any settings to alleviate it?

99939

(01-04-2017, 08:38 PM)JMC47 Wrote: [ -> ]Have you tried any settings to alleviate it?

I briefly played "Aztec Ruins" missions and the issue seems to no longer be present inĀ  Dolphin 5.0-6282.

iamraine

i am trying to netplay this game with old friends and am unable to get it to work.

we both constant 60 fps singleplayer, but together we have: https://i.imgur.com/dY3PgPU.jpg (0.14 fps)

i have followed the guide for setting up netplay on this site as well.

any ideas / tips?
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