Hello! I revived this game thanks to Dolphin Emu

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Playable almost at 100%. Played and finished the game w/o any problem. Amazing one btw.
Sometimes the audio glitched/played like with less quality, specially in the most "intensive" scenarios. But it is completely bearable and only lasts a few seconds.
At the first stages of the scenarios when a new model/character/prop is invoked there can be some small frame drops. But after you played for a few minutes they stop appearing. These arent that bad anyway, very short and bearable. I only managed to play in 30 FPS.
--QUICK FIXES:--
The game for some reason needs to use as much as it can of your CPU (i probably know why but im not good explaining it so i leave it there). So you must use Task Manager in order to close background processes using cpu. I had to shut down Windows Connected Devices Platform Service because it was using 2% of my microprocessor and it throttled the game. So close all background apps.
--DETAILS:--
i7 3770K, 1080 Ti, 16GB RAM, W10
European version of the game.
WHQL Nvidia Drivers updated to i think the lastest version.
Playing in windowed (i always play windowed so i didnt check full screen or borderless performance). Max size window (Only w/ title bar and taskbar). The game doesnt fail, crash or glitch when resizing tho and you can do it on the fly (and by accident sometimes lol)
Using mouse & kb
---Settings used in dolphin:---
----dolphin settings:----
*Default audio
*Wii settings: using PAL 60 mode & 16:9 aspect ratio.
----gecko codes----
attemped to use the following for invoking 60FPS with NO results
~~~~
[Gecko]
$60FPS
04736D44 00000001
[Gecko_Enabled]
$60FPS
~~~~
----graphic settings----
*Direct3D 11
*auto resolution
*mouse cursor hidden
*Internal resolution: 2x native
*2x MSAA antialiasing
*1x Anisotropic
*EFB Copy Scaled
*Fast depth calculation enabled
*Bounding Box disabled
*Texture Cache all to fast
----controls:----
used WASD for gamepad (select weapon), mouse1 for shooting (B), mouse 2 for selecting (A), mouse 4 for healing (i think that is volume+). 1 is 1 and 2 is 2 (seldom used, pause menu but i just pressed TAB). TAB is volume - which opens inventory.
R shakes wiimote (reloads). For knife i did R(shake) + mouse 2
Small adjustements to mouse-pointer relation.
Aaaand thats it.
Umbrella Chronicles next
