(09-24-2018, 12:45 AM)DJBarry004 Wrote: [ -> ]You´re using NVidia, so GL is your best bet right now. Unless you´re using Hybrid Ubershaders (now called Async (Ubershaders)).
Thanks! I get no suttering anymore. It stopped completely after i got up to the heliport and ran around for a bit. im on d3d11 using async ubershaders.
I've been having the slowdown issue when guards are alerted as well. I've got a i7 8700k, gtx 1070 slightly over locked, and 16gb ram. I've tried Vulkan, opengl, and Direct3D 11, as well as all 4 shader compilation settings with compile shavers before starting enabled. When I'm not in combat I can get easily 160fps, yet as soon as I'm detected I get momentary slowdowns of down to 20 to 40ish fps almost every time a shot is fired (though interestingly not every time), and it will usually stutter and even crash if the fight lasts more than a few seconds. I'm using the auto updated monthly build. I've been playing F Zero Gx and Mario Galaxy 2 with no issues other than the very occasional 2-3 second hitch
(11-26-2018, 04:14 AM)Trusty McLegit Wrote: [ -> ]I've been having the slowdown issue when guards are alerted as well. I've got a i7 8700k, gtx 1070 slightly over locked, and 16gb ram. I've tried Vulkan, opengl, and Direct3D 11, as well as all 4 shader compilation settings with compile shavers before starting enabled. When I'm not in combat I can get easily 145fps, yet as soon as I'm detected I get momentary slowdowns of down to 40ish fps almost every time a shot is fired (though interestingly not every time), and it will usually stutter and even crash if the fight lasts more than a few seconds. I'm using the auto updated monthly build. I've been playing F Zero Gx and Mario Galaxy 2 with no issues other than the very occasional 2-3 second hitch
Can you post your settings on Graphics -> Tab (Hack)
Tried all those settings, getting the same performance. Has this not been an issue with this game for anyone else?
Update: So I tried running the game in Ishiiruka (v777 Stable) with the same settings (I'm pretty sure they were all the same, slightly different menu) and I had no issues whatsoever.
(12-02-2018, 03:00 AM)Trusty McLegit Wrote: [ -> ]Tried all those settings, getting the same performance. Has this not been an issue with this game for anyone else?
Update: So I tried running the game in Ishiiruka (v777 Stable) with the same settings (I'm pretty sure they were all the same, slightly different menu) and I had no issues whatsoever.
I have test the game on Latest Dolphin-Emu Master version.. Has no issue for me, but we run different PC build so I cannot tell you whats going on..
I'm also mostly using [color=#cc3333]Ishiiruka-1075 [color=#333333]which run almost perfect every game I use to play.., also Metal Gear Solid..[/color][/color]
[color=#cc3333][color=#333333]I cannot help you further.. If unofficial Ishiiruka Build run the game with no issue stick with this for the moment,[/color][/color]
[color=#cc3333][color=#333333]But I suggest you to download the latest build..[/color][/color]
The answer to why Ishiiruka doesn't have the issue is because Ishiiruka doesn't enable MMU emulation for games. You can disable MMU emulation and that'll clear up the issue.
(12-04-2018, 10:46 AM)JMC47 Wrote: [ -> ]The answer to why Ishiiruka doesn't have the issue is because Ishiiruka doesn't enable MMU emulation for games. You can disable MMU emulation and that'll clear up the issue.
I though MMU Emulation make games more compatible & faster, so some titles need MMU Disable?
(12-04-2018, 10:32 PM)BlackAngel Wrote: [ -> ]I though MMU Emulation make games more compatible & faster, so some titles need MMU Disable?
MMU is actually quite taxing (hello SW:RS2 and RS3).
But yeah, most games can get away with MMU disabled.
According to the wiki page, this game doesn´t need MMU so I guess you can disable it.