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Full Version: [GC] Metal Gear Solid: The Twin Snakes
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bruceify

Anyone else have strange movement with Snake? Im using a PC Gamecube controller and I noticed holding upright or downleft all the has him still doing his sneak walk
(06-29-2018, 03:55 AM)bruceify Wrote: [ -> ]Anyone else have strange movement with Snake? Im using a PC Gamecube controller and I noticed holding upright or downleft all the has him still doing his sneak walk

it happens if u are using the analog sticks, if u change the sensitivity of the controller inside gamecube controller settings it could be fix..
otherwise use only D.Pad to move and it would be fine.

bruceify

(06-29-2018, 08:00 AM)BlackAngel Wrote: [ -> ]it happens if u are using the analog sticks, if u change the sensitivity of the controller inside gamecube controller settings it could be fix..
otherwise use only D.Pad to move and it would be fine.

where are these sensitivity controller settings?
(06-29-2018, 12:38 PM)bruceify Wrote: [ -> ]where are these sensitivity controller settings?

Try to change that, two -> Radius -> Deadzone.
Personally I never try to change that settings

[attachment=17213]
(03-18-2018, 04:53 AM)JNolan93 Wrote: [ -> ]When I use the stable 5.0 release, I was getting weird blue screens in between cutscenes. 

I have same issue in latest release and unchecking those doesn't help. Whenever I skip cutscene or it finishes the game freezes with loud static noise.
[Image: 6BP94Ul.png]

Here's what in a log if it's useful

Code:
06:48:843 ConfigManager.cpp:77 N[BOOT]: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.ini
06:57:130 ConfigManager.cpp:77 N[BOOT]: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.ini
07:08:485 Core.cpp:895 N[COMMON]: Want determinism
07:09:151 Boot\Boot.cpp:405 N[BOOT]: Booting GC IPL: D:\Emulatory\Dolphin/Sys/GC/USA/IPL.bin
07:09:282 Boot\Boot.cpp:420 N[BOOT]: Inserting disc: E:/GameCube Image/MGS Twin Snakes NTSC Disk1.gcz
07:09:288 HW\MMIO.cpp:197 E[MI]: Trying to write 32 bits to an invalid MMIO (addr=0c003030, val=0245248a)
07:09:729 HW\DSPHLE\UCodes\Zelda.cpp:435 N[DSPHLE]: Received a NOP command: 0
07:10:944 PostProcessing.cpp:98 E[Video]: Post-processing shader not found: D:\Emulatory\Dolphin/Sys/Shaders/(off).glsl
10:36:502 FileUtil.cpp:286 E[COMMON]: Rename: MoveFile failed on D:/Emulatory/Dolphin/User/StateSaves/GGSEA4.s01.dtm --> D:/Emulatory/Dolphin/User/StateSaves/lastState.sav.dtm: Syst�m nem��e nal�zt uveden� soubor.
(07-04-2018, 03:01 AM)Blackbird256 Wrote: [ -> ]I have same issue in latest release and unchecking those doesn't help. Whenever I skip cutscene or it finishes the game freezes with loud static noise.
[Image: 6BP94Ul.png]

Here's what in a log if it's useful


Code:
06:48:843 ConfigManager.cpp:77 N[BOOT]: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.ini
06:57:130 ConfigManager.cpp:77 N[BOOT]: Saving settings to D:/Emulatory/Dolphin/User/Config/Dolphin.ini
07:08:485 Core.cpp:895 N[COMMON]: Want determinism
07:09:151 Boot\Boot.cpp:405 N[BOOT]: Booting GC IPL: D:\Emulatory\Dolphin/Sys/GC/USA/IPL.bin
07:09:282 Boot\Boot.cpp:420 N[BOOT]: Inserting disc: E:/GameCube Image/MGS Twin Snakes NTSC Disk1.gcz
07:09:288 HW\MMIO.cpp:197 E[MI]: Trying to write 32 bits to an invalid MMIO (addr=0c003030, val=0245248a)
07:09:729 HW\DSPHLE\UCodes\Zelda.cpp:435 N[DSPHLE]: Received a NOP command: 0
07:10:944 PostProcessing.cpp:98 E[Video]: Post-processing shader not found: D:\Emulatory\Dolphin/Sys/Shaders/(off).glsl
10:36:502 FileUtil.cpp:286 E[COMMON]: Rename: MoveFile failed on D:/Emulatory/Dolphin/User/StateSaves/GGSEA4.s01.dtm --> D:/Emulatory/Dolphin/User/StateSaves/lastState.sav.dtm: Syst�m nem��e nal�zt uveden� soubor.

Do you mean strange blue/purple color before Radio Call for example or before video cut scenes?
If you mean that, its classic issue on metal gear and I don't know how I can help you Big Grin maybe some developer can if you debug the issue
No, not that. That's fixed by those options, but after cutscenes there's a chance for frozen/corrupted frame with loud noise. Old versions listed on wiki don't have such issue.
(07-04-2018, 06:23 PM)Blackbird256 Wrote: [ -> ]No, not that. That's fixed by those options, but after cutscenes there's a chance for frozen/corrupted frame with loud noise. Old versions listed on wiki don't have such issue.

Ok buddy lets see, you have the EUR Version or the USA Version?
I just test latest Dolphin-x64 5.0-8318 Version, all cut scenes till you beat Revolver Ocelot working & play perfect for me..
No shuttering or Loud noises audio is perfect, nether frozen corrupted frames.. I Have the USA Game Version.

Audio:
DSP HLE Emulation (fast)

Audio Backend: Cubeb
Dolby Pro Logic II Decoder: On
USA version. It's completely random (happens when you skip cutscenes a lot too). Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows?

EDIT: Oh I see. Can you please test XA2 backend too? It'd be really helpful Smile 

EDIT2: Nvm it still happens even with Cubeb. After I skip all the cutscenes that happen after the elevator ride the game freezes at 0 FPS. Can you please post your full GPU config?
(07-05-2018, 12:34 AM)Blackbird256 Wrote: [ -> ]USA version. It's completely random (happens when you skip cutscenes a lot too). Is there any reason you're using Cubeb? I thought XAudio2 is recommended on Windows?

EDIT: Oh I see. Can you please test XA2 backend too? It'd be really helpful Smile 

EDIT2: Nvm it still happens even with Cubeb. After I skip all the cutscenes that happen after the elevator ride the game freezes at 0 FPS. Can you please post your full GPU config?

That's a serious problem Freeze 0 FPS mean you have a frame shutter..
I though your problem is was only audio noises, something triggering all that problems..

I'm using Cubeb for specific reason, one is lower latency and synth audio-video the other one is Dolby Pro Logic II
Explanation is on this progress article: Dolphin Progress Report: April and May 2018


Can you post me your Backend Graphical API: DX11, OpenGL, or Vulkan & the Settings?
Also you have clean installation of latest nvidia drivers and clean installation of latest dolphin-emu version with portable.txt inside the folder?


I'm using Direct3D11

Shader Compilation: Asynchronous (Ubershaders)    / Scaled EFB Copy: [v]
Compile Shaders Before Starting: [v]                      / Disable Fog: [v]
Internal Resolution: 4x Native 1440p                      / Disable Copy Filter [v]
Anti-Aliazing: None                                               / Firce 24-Bit Color
Anisotropic Filtering: 16x                                       / Everything Else Off

Hacks

Ignore Format Changes [v]
Store EFB Copies to Texture Only [v]

Texture Cache: Fast

External Frame Buffer (XFB)                                  / Fast Deapth CAlculation [v]

Store XFB Copies to Texture Only [v]                     / Disable Bounding Box [v]
Immediately Presents XFB [v]                               / Vertex Rounding [v]
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