05-16-2016, 05:10 AM
07-28-2016, 01:59 PM
I can't remember how it was in the previous builds but does anyone else get some slow down in the warehouse? I get a huge dip from 60 down to 34-40.
Specs are in my sig this is on the stable 5.0 release. Maybe my graphics settings are up to high? I can take a sreenshot if needed. Though I'm almost done with the game lol.
This is in Windows btw.
Specs are in my sig this is on the stable 5.0 release. Maybe my graphics settings are up to high? I can take a sreenshot if needed. Though I'm almost done with the game lol.
This is in Windows btw.
10-27-2016, 01:51 AM
Btw there are actually 2 widescreen codes:
16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
WWQV-KR4R-21DY1
T63Z-N1G5-QFXXD
2K34-VEAK-6Y42Z
WN56-AVP6-GV36R
16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
3X9B-C20Z-YK9VQ
9UAQ-8YNR-AG857
C47H-HVMY-GMTX9
G37P-5CG1-ERDWA
M8M8-JVZP-KN7F8
T10V-HR3K-BDUZN
PTR - Pointer code type version with AR code handler patch (may require an original AR code handler to work)
ASM - Assembly instructions version (might be more compatible with Dolphin emulator etc.)
Tested them and both don't seem to work at all at least with the PAL version in Dolphin.
16:9 Aspect Ratio (Widescreen) - PTR Version [Ralf]
WWQV-KR4R-21DY1
T63Z-N1G5-QFXXD
2K34-VEAK-6Y42Z
WN56-AVP6-GV36R
16:9 Aspect Ratio (Widescreen) - ASM Version [Ralf]
3X9B-C20Z-YK9VQ
9UAQ-8YNR-AG857
C47H-HVMY-GMTX9
G37P-5CG1-ERDWA
M8M8-JVZP-KN7F8
T10V-HR3K-BDUZN
PTR - Pointer code type version with AR code handler patch (may require an original AR code handler to work)
ASM - Assembly instructions version (might be more compatible with Dolphin emulator etc.)
Tested them and both don't seem to work at all at least with the PAL version in Dolphin.
10-28-2016, 09:42 PM
There was in the wiki a hex method for PAL iso months ago to get native widescreen.
Why it has been erased?
Does someone still have the hex adresses?
Here is the patch to apply for PAL iso.
Look for:
00 00 00 00 00 00 00 00 3F 40 00 00 3F 95 55 55 BF 80 00 00 45 00 00 00 45 80 00 00 4B 7F F0 00
Change to:
00 00 00 00 00 00 00 00 3F 80 00 00 3F 95 55 55 BF 80 00 00 45 00 00 00 45 80 00 00 4B 7F F0 00
Why it has been erased?
Does someone still have the hex adresses?
Here is the patch to apply for PAL iso.
Look for:
00 00 00 00 00 00 00 00 3F 40 00 00 3F 95 55 55 BF 80 00 00 45 00 00 00 45 80 00 00 4B 7F F0 00
Change to:
00 00 00 00 00 00 00 00 3F 80 00 00 3F 95 55 55 BF 80 00 00 45 00 00 00 45 80 00 00 4B 7F F0 00
11-25-2016, 03:59 AM
is there any way to get rid of this weird filter in the cutscenes? it doesnt gel well with the widescreen hack http://imgur.com/SyUxl00
01-05-2017, 02:39 PM
Is it just me or do all the recent versions of Dolphin crash 1 minute into the intro cutscene in the game?
lijunduke
02-22-2017, 04:14 PM
I'm new here. And now I'm using Dolphin 5.0
When using Thermal vision, it looks like the snake just in slow motion.
I know that in 4.0.2 user can switch the EFB setting (although with bad performance) to resolve it, but in 5.0 check or not for option “store EFB”Copies to Texture Only" have no help on it.
Anyone know how to resolve it?
When using Thermal vision, it looks like the snake just in slow motion.
I know that in 4.0.2 user can switch the EFB setting (although with bad performance) to resolve it, but in 5.0 check or not for option “store EFB”Copies to Texture Only" have no help on it.
Anyone know how to resolve it?
lijunduke
02-22-2017, 04:15 PM
(01-05-2017, 02:39 PM)drhycodan Wrote: [ -> ]Is it just me or do all the recent versions of Dolphin crash 1 minute into the intro cutscene in the game?
Actually I'm using 5.0 version, it have no such kind of issue.
04-12-2017, 10:04 PM
So I recently started replaying this, and I ran into an issue I've run into before; where the emulator will crash upon starting the second battle against Raven down in the frozen container area.
I did manage to fix this last time I had it, but I have no idea what I did anymore to fix it back then. Does anyone know what might be causing this? It can't be a bad dump, because I already redumped it, and I did fix it last time without doing this. Could it be a setting inside the emulator that I have configured wrong?
I should mention that besides this one issue, the game is running absolutely perfectly now. I don't have any audio issues anymore that I used to have, etc. Game runs stable at 60 FPS for the majority of the time. The only time it ever dips a bit is during busy cutscenes. But even that is hardly noticable.
[Edit]
The crash occurs when Raven detects you and makes the 'alert' sound.
An error pops up with the following message:
[Edit 2]
Wow... figured it out.
Infinite Rations (AR Code) was the cause. Turning it off completely removed all the errors/crashing during the fight.
[Edit 3]
Upon returning to this area to freeze the PAL key, it crashes again.
This time all cheats are off, yet it's still happening. The moment the area is supposed to load it crashes the entire emulator. SO once again I'm stuck in the game.
Managed to somehow get around it by reloading multiple times... this is the only problematic area in the game it seems, regardless of what time of the game you enter it in.
I did manage to fix this last time I had it, but I have no idea what I did anymore to fix it back then. Does anyone know what might be causing this? It can't be a bad dump, because I already redumped it, and I did fix it last time without doing this. Could it be a setting inside the emulator that I have configured wrong?
I should mention that besides this one issue, the game is running absolutely perfectly now. I don't have any audio issues anymore that I used to have, etc. Game runs stable at 60 FPS for the majority of the time. The only time it ever dips a bit is during busy cutscenes. But even that is hardly noticable.
[Edit]
The crash occurs when Raven detects you and makes the 'alert' sound.
An error pops up with the following message:
Code:
IntCPU: Unknown instruction 000003a6 at PC = 7f060d30 last_PC = 812fffc8 LR = 7f060d2c[Edit 2]
Wow... figured it out.
Infinite Rations (AR Code) was the cause. Turning it off completely removed all the errors/crashing during the fight.
[Edit 3]
This time all cheats are off, yet it's still happening. The moment the area is supposed to load it crashes the entire emulator. SO once again I'm stuck in the game.
Managed to somehow get around it by reloading multiple times... this is the only problematic area in the game it seems, regardless of what time of the game you enter it in.
nightwobbler
04-22-2017, 05:44 PM
Has anyone had the problem of photos being taken with camera that are all green excepts for ghosts? It's a major bummer and i would love to fix it, anyone know?