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Full Version: [GC] Metal Gear Solid: The Twin Snakes
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blackfox

(09-22-2015, 09:15 AM)principealex1 Wrote: [ -> ]
(09-22-2015, 05:11 AM)blackfox Wrote: [ -> ]I have the pal version with 5.0-rc-27 and also have some issues:

Random fps drops, in cutscenes i have 25 fps and normal game is between 30 to 50,
but my pc could handle stable 50 or 60 fps.
When I open the the radio menu i get some strange colors.
The water on the beginning of the game is not correct.

1)Change "Backend" to Direct3D for better fps (25 on cutscenes is normal anyway)

2)Check "Store EFB copies to texture only" for the radio color bug Smile

3)Audio: DSP LLE recompiler for prevent crashes

4)Don't "exit" temporarily while in game for prevent crashes (for example, to look facebook xD), just save and reboot emulator.

5) Set internal resolution based on your Pc Hardware of course, i used 3x native. (Antialiasing is very bad for gpu, only for good pc ! )

6)Sorry for my english


Thanks for help, i use Direct3d, "Store EFB copies to texture only" and DSP LLE.
But the radar bug still there.
I use 3x native internal resolution.
radio bug requires RealXFB to fix.

blackfox

(09-23-2015, 10:51 AM)JMC47 Wrote: [ -> ]radio bug requires RealXFB to fix.

Yes with RealXFB the radio bug is fixed but then i get 10-15 fps in cutscenes
and 20-30 in normal game and this makes the game unplayable.
radio bug? i have no problem opening the radio. unless your on about something that happens later in the game.
(09-27-2015, 10:41 PM)domjam Wrote: [ -> ]radio bug? i have no problem opening the radio. unless your on about something that happens later in the game.

[Image: mcUMC44.png]

The emulation is a disaster with this game, maybe MMU related (?).

Salu2 - Darkness Knight.

Auspice

Been trying multiple versions from 4.0-7840 to 5.0-rc-33 and having some audio issues with the game. Seemingly no matter what I do, the audio in the game isn't synced up correctly in cutscenes to the point that cutscenes will end while audio is still playing. At first I thought it was an isolated issue with XFB options but no matter which options I choose, I can't seem to get it fixed. I've also tried various DSP engine options with the same results. Neither the cutscenes nor the audio seem to be playing faster than they should but they're definitely not synced.

EDIT: Meryl's escape doesn't sync up regardless of XFB options and has quite a few moments of hanging. If I toggle XFB from real to virtual it will pick up back where the cutscene left off.

Before Ocelot's fight the sound effects are fine, it's just the VAs that are off.
(09-29-2015, 02:37 PM)Darkness Knight Wrote: [ -> ]
(09-27-2015, 10:41 PM)domjam Wrote: [ -> ]radio bug? i have no problem opening the radio. unless your on about something that happens later in the game.

[Image: mcUMC44.png]

The emulation is a disaster with this game, maybe MMU related (?).

Salu2 - Darkness Knight.
I see. well im using 4.0 7630 and i get no such problem with the radio or sound issues... what is XFB disabled?.i dont see that setting anywere so not sure if its on or not.. eitherway it emulates fine otherwise
using JIT recompiler FL auto
HLE Xaudio2
& Direct3D 
General: FS 4k
AR  stretch to fit  & vsync 

enhancments: IR 5k A 16x
scale efb copy & pixel lighting

Hacks:IFC  Store EFB texture & Fast  depth calculation
The game runs flawlessly besides stuttering that makes the game skip between 58-61 pretty frequently.  It's either v-sync or maybe an async shader issue.  I used the Ishiiruka build to see if the async fix would remove the stuttering.  It may or may not have partially solved the issue, it could be placebo effect.

i7 3770k @ 4.3
Gtx Titan 6gb

fearlessjusaki

I'm a Mac user (Core i5 2.4 GHz 4GB 1600 DDR3 Ram OS X El Capitan) As you will know, the only option in this OS is OGL as backend, I'm getting weird texture problems, I don't know what is causing it, I'm using the latest SVN release and I'm getting pretty decent frame rates.
JosJuice and I have responded to your texture issues in the twilight princess game thread. If it still doesn't work on a different OS, then it might be a different issue.
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