(01-17-2017, 09:08 PM)JMC47 Wrote: [ -> ]Not via Native GameCube Controller support because, well, we're not using it as an emulated controller at that point.
That's unfortunate, but thank you for the answer. I guess that solves my question.
Anyway, great work creating and developing Dolpin, I'm having lots of fun with it.

Hello all,
I hope I'm posting this in the proper way. I am seeking some technical support with Mario Party 7 in Netplay. I am trying to play the game with a friend online - I host through Traversal Server and he can connect no problem. Everything runs fairly smoothly and normally on the title screen, the menu screen and on the maps themselves.
However, we encounter severe lag when we get into the mini-game sections of the game - severe lag down to 50-75% of normal that clears up the second the game is over and the game switches to the results screen.
We have the same build of Dolphin 5.0 64-bit and the same copy of Mario Party 7. We also tried Mario Party 6 and encountered similar issues. I have also attempted to play Mario Party 7 against someone else online and the game ran normally, by and large. We both attempted to try the game offline and it ran normally.
I am running Windows 7 64-bit desktop with an AMD FX-6300 Six-Core processor at 3.50 GHz with 8GBs of RAM and a Radeon RX 460 graphics card.
My buddy has a laptop running Windows 10 64-bit with an Intel Core i7-4700 HQ YOU processor at 2.40 GHZ with 16GBs of RAM and a GeForce GTX 765M graphics card. We are both playing online through wireless, though he is capable of running wired and it did not improve anything.
Any help would be appreciated. Thanks!
Hello minor issue, In the minigame Take Me Ohm, the spark is missing, in the picture shows what it is supposed to look like but the spark is absent in game
Is it still happening in latest dev build?
Yes but switching from OpenGL to DirectX11 helped fix it for me
Dolphin Version: 5.0-8512 (64bit)
OS: Windows 10 Home (64bit)
CPU: Intel Core i3-7100U @ 2.4 GHz
GPU: Intel HD Graphics 620
Result: Almost Perfect. A few graphical glitches here and there, along with a few lag spikes. I was using OpenGL.
Tester: Contemplate
^ Test for the wiki page, if someone doesn't mind adding it. (I have no edit perms so I can't add it myself)
Hello !
I would like to report a problem with a Gecko code which forces the game to run in 60 FPS. I've found it there :
https://wiki.dolphin-emu.org/index.php?title=Mario_Party_7 but it's also available in another places.
This code makes a few minigames impossible to complete anymore (minigames that rely on input smashing).
How to reproduce :
1) Enable 60Hz PAL Gecko Code :
02005966 0000C000
2) Start mini game "Vine Country" :
https://ibb.co/VQs4kLc
3) DK Always win
Would appreciate if someone has knowledge to investigate on it, as the game feels much smoother in 60 FPS. Also, I do not want to use NTSC version since it is not translated in French at all...
Other GC Mario Partys may be affected too (4, 5, 6) but I am not sure at this point.
Thank you !
I would like to add that the widescreen code also breaks a certain mini-game:
In "Bumper Crop" you can't move freely anymore with the widescreen code enabled. It breaks the collision so you likely won't be able to finish said mini-game.
I think it was the code for the EU version, I gotta check it out again soon...