Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Mario Party 7
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Mahcheese

(07-04-2015, 03:21 PM)NKF98 Wrote: [ -> ]
(07-04-2015, 03:07 PM)Mahcheese Wrote: [ -> ]but it caused this rather personal issue

like, marriage trouble?

try using the latest development version

As I have said, latest releases seem to make the problem worse, with the choppy audio+General slow down of the game not only happening in certain minigames and transections, but also at title screen and select a party screen. But since releases come very frequently, it might be worth a shot.
Edit: I'm not sure if it has to do with the fact I'm using 84 bit dolphin while my computer is 64 bit. Also, I have yet to test other games to see if a similar problem occurs.
84 bit Dolphin? :o
There are only 32-bit (x86) and 64-bit (x64) versions of Dolphin, and the newest versions only have 64-bit. You should always use 64-bit.

Mahcheese

My bad, the current version I had was labelled x86. I tried downloading the latest version but it just makes the audio sound like a radio with horrible receiver. The gameplay is also slowed down generally in almost all parts of it, compared to 4.0.2. At this point I am convinced it is my computer, but I dont understand how I was able to get it to work 100% perfectly a year or two ago, on the same computer. 4.0.2 is somehow my most stable version, so what DOES seem to solve the problem is downloading the 64 bit one. I will try experimenting with both x64 and x32 to see how it goes.
if the version you had was labeled "x86" then you weren't using the latest development version. make sure you're downloading it from here

sublimejhn

Anyone able to get Mario Party 7 running with the mic connected? With the latest build it is just locking up when the mic is detected. Works fine with no mic, and Mario Party 6 works fine with the mic. Only seems to be an issue with this game.

finishhim

(04-17-2016, 10:08 AM)sublimejhn Wrote: [ -> ]Anyone able to get Mario Party 7 running with the mic connected? With the latest build it is just locking up when the mic is detected. Works fine with no mic, and Mario Party 6 works fine with the mic. Only seems to be an issue with this game.

I think I have a similar problem. I am emulating Mario Party 7 for GC, use the original GC-Adapter for WiiU, Dolphin 5.0 and 2 original GC controllers. I have a mic (audio jack) connected to my PC and set as the standard output device. I have not tried Mario Party 6 though.

My problem is with the mic config: "Set its button to GCN Pad 2, it does not work on Pad 1." How can I set the button? There is no menu when I have the adapter selected, only the option to activate rumble and to emulate DK bongos.

Any help is apprechiated! Smile
(01-17-2017, 01:46 AM)finishhim Wrote: [ -> ]My problem is with the mic config: "Set its button to GCN Pad 2, it does not work on Pad 1." How can I set the button? There is no menu when I have the adapter selected, only the option to activate rumble and to emulate DK bongos.

If you're using the newest development build, go to Config > GameCube (instead of Controllers) and configure Slot B. If you're using an older version (like 5.0)... I'm not sure exactly how it works – the only thing I remember clearly is that it's done in a non-intuitive way – but maybe you have to temporarily have to change controller 2 to Standard Controller so you can access the mic setting.

finishhim

(01-17-2017, 02:43 AM)JosJuice Wrote: [ -> ]If you're using the newest development build, go to Config > GameCube (instead of Controllers) and configure Slot B. If you're using an older version (like 5.0)... I'm not sure exactly how it works – the only thing I remember clearly is that it's done in a non-intuitive way – but maybe you have to temporarily have to change controller 2 to Standard Controller so you can access the mic setting.

Hi and thanks for the fast and good response! I downloaded the newest development build (5.0-1880) and went to configure Slot B. It gives me the option to assign a mic button but for input I can only select "DInput/0/Keyboard Mouse" and not my controller (which is connected to my PC via the GC-Adapter for WiiU). It seems like Dolphin does not detect it as an input option for the mic. Is it possible to use the controller for mic activation at all? I want to assign it to D-Pad down.
Not via Native GameCube Controller support because, well, we're not using it as an emulated controller at that point.
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