Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Triforce] Mario Kart Arcade GP 2
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Why only 1 star for compatibility?
Wiki rules. The wiki is designed to focus on the latest master build, ignoring side branches (but it's fine with noting them). Run the game on the master build and you get squat. So the compatibility rating reflects that: 1 star. The rating will be changed once Triforce support hits master.
I remember reading a few months back that you could not actually play this game. That the most that could be done was the intro video. I believe it was an issue with the controls, that we had not implemented the arcade controls yet.

I could be wrong though, what is the status of this games. I would sure like to play it the intro is impressive.
The game plays well with the latest Triforce branch builds without issues.
I complied from source, I am not sure if that makes it compatible for Triforce. The link posted in the wiki http://dolphin-emu.org/download/branches/#Triforce points to precomplied binaries. I am running linux so those will not work.

Worst case Ill just try it on my windows machine however it is significantly less powerful.
(12-26-2012, 03:30 PM)sirkingchase Wrote: [ -> ]I complied from source, I am not sure if that makes it compatible for Triforce. The link posted in the wiki http://dolphin-emu.org/download/branches/#Triforce points to precomplied binaries. I am running linux so those will not work.

As long as you "git checkout" the Triforce branch from the git repository and compile that, you should be able to play what Triforce games Dolphin supports on Linux. Just grabbing the source code and compiling it right away will give you a regular build from master branch unless you tell git to switch.
Thanks I had never used git checkout before. I had to google that one. Alternatively, I found the google code page which shows the changes as well as the zip

http://code.google.com/p/dolphin-emu/source/list?name=Triforce

How can I make both Dolphin-emu and this branch co-exist? I want to have them directories different. Example for triforce-branch -
executable:/usr/bin/Triforce-emu
Main files:/usr/share/Triforce-emu
User date:~/.triforce-emu

On the linux build page it states to do -D CMAKE_INSTALL_PREFIX=/new/path, I assume this is in the CMakeLists file, I am not sure how to do this and if it will name everything the way I want.

Im compiling it right now, Im just going to overwrite it for tonight to try it out.
You can edit most of that stuff via the root directory CMakeList.txt. Change line #30 from ".dolphin-emu" to something like "triforce-emu" for the user data part. Change #27 similarly for /usr/share. In fact, I suppose you could just replace all instances of the string "dolphin-emu" in CMakeList with "triforce-emu" and it might work out all right. I dunno too much about CMake to say for sure, but Linux is meant for us adventurous types :3

GaussTek

Hello guys!

I have an issue with 3.0-697-x64 (Triforce, of course).

I can't get the item button to work on this revision (no matter if I use Keyboard or GamePad). However, I found and downloaded the previous one (696, but could only find a working link for x86), and it works just fine.

Wondering if someone else has experienced this issue or if this is a bug or if I'm doing something wrong (followed exactly the same steps for both, though)

I mean, currently it works fine on 696, but it's a shame I can't find a working link for the x64 build (does anyone have it? hehe).

Thanks

Edit.

NVM guys. Got it working now, downloaded again the emu and did the config again, and now works fine. Weird.

Sorry for the trouble! ^^
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