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Full Version: [Wii] Monster Hunter Tri
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some people having problems registering their Controllers, I've notice on Build version 3.5-1244 some keys are joined together and for example the A button is mixed with Y. tried on Stable version and it's working fine no Controller problem.

btw I'm using the Stable version 3.5-367 no problems at all on my Laptop only sometimes the fps drops from 30 to 26 and kinda slows down when there's a lot of monsters or people (town) around.
@Rinkanu: Overclock your CPU. This game is very demanding and especially in towns and during battles
@LordVador how do you manage to pass the 30FPS Limit?
(04-18-2013, 01:24 AM)ngek202 Wrote: [ -> ]@LordVador how do you manage to pass the 30FPS Limit?

Set Framelimit to "Off"
Thanks LordVador I will try that.

although I somehow noticed that from 30FPS sometimes it drops to 24fps and it slowdown a bit this happens when there are many Monsters around for example a Great Jaggi with many minions around it..

If you want to ask about my Specs here:
Asus G55VW
i7 3610QM
Nvidia GTX 660M 2GB
12GB of RAM
Max Resolution: 1366x768

Tiesto

Hello Guys. i have a problem with the bloom in MHTri. As the Wiki says the bloom effects already resolved in 3.0-421, but it isnt. It looks like the picture John Dovahkiin Doe postet. Too much bloom. The ground at night looks like it is a sunny day. Dont know how to fix that.
Tried already several builds. At the moment 3.5-1063, the latest caused a flickering screen...

Direct3D9
EFB Copy Texture , RAM tried too
JIT Recompiler
DSP HLE
(03-20-2013, 02:00 PM)John Dovahkiin Doe Wrote: [ -> ]...
Here's a screenshot: [Image: i3r9n42osg7v.png]
...
(04-20-2013, 05:49 PM)ngek202 Wrote: [ -> ]although I somehow noticed that from 30FPS sometimes it drops to 24fps and it slowdown a bit this happens when there are many Monsters around for example a Great Jaggi with many minions around it..

You can expect some speed drops from time to time especially in the most demanding parts of the game because your CPU isn't powerful enough to maintain a constant full-speed (in this game at least)

MordoxA

Monster Hunter Tri is running fine with my specs, but there is one Problem;
I played all the MH PSP Titles, so i recognized, there is one Skill missing.
When im using the Greatsword for Example, im not able to use the UPSwing over the head.
On the PsP I had to press Two buttons, Circle and Triangle.
What do i need to set up in my Options to enable this skill/move?
I can use Mouse/Keyboard and a Gamepad, im not sure whether Dolphin can recognize 2 KEY strokes at ones

Tiesto

Hello, me again.
Here is a pic of my Bloom problem.
[Image: azsndg6czqs.jpg]
The ground is much too bright. Looks like at sunshine, but its night ingame, at day the bloom is even worse. I tried some Projection Hacks, if i ticket the zFar box the bloom is off, but text and some other textures went black.
So somebody can help me fixing this? I also wonder why the wiki says the bloom issues are already solved.. because its not Huh

nunu

Heya,

Im using the official release of Dolphin for windows X64. With MH3 tri, i also have flickering screen issue. With D3d9 and openGL u can really see it. I almost fixed it by switching to dx11 but its not 100% gone...
Anyone find something to get rid of this problem ?
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