Hello!
I'm having a couple of issues while playing this game:
1) Aaahh... Fountain of Dreams. I know it's quite broken, but I've not seen this kind of bug. I guess there's something about the reflection/refraction or maybe some textures with the water. I get random particles or noise of some sort. Despite that, 60FPS all the way.
2) This abyssal FPS drop at the celebration scene after a VS. match. I'm talking 20 or 30 fps, even when the match itself doesn't drop below the 55 fps mark.
My specs are:
AMD FX-8320
MSI Radeon R9 270X
8GB Ram
Win 7 x64
Dolphin 4.0
Thanks a lot!
Stop using D3D9 to fix the bugs on FoD.
Lower the internal resolution to help with the lag after the match. On 4 player, there's really not much you can do about the result screen lag but overclock; it's very intensive.
I have recently been getting graphical glitches. On every level there has been missing floor textures. Changing the graphic backened doesn't seem to help either.
(04-14-2014, 12:33 AM)cdavis24 Wrote: [ -> ]I have recently been getting graphical glitches. On every level there has been missing floor textures. Changing the graphic backened doesn't seem to help either.
Ok, but it's not like we can help you with so little info. Dolphin revision you used? Screenshots of graphical settings? Did you make a save state and test it with the software renderer?
Hi I am new to these forums. SSBM plays perfectly for me at a constant 60 fps. However I was playing with my friends the other day and they were complaining that this emulated version plays slightly faster than the regular gamecube version and that you fall more quickly. This hasn't really bothered me but I was just wondering if there is any fine tuning that I should do in order to get the game to play closer to gamecube speed. My settings are all stock except for the recommended Windwaker settings such as:
DSP Emulator Engine: LLE
DSP LLE on Dedicated Thread: Off
Fast Depth Calculation: Off
Disable Destination Alpha: Off
Im also using 4x AA, 16x AF, Internal Resolution set to Window size (1920x1080 Full Screen)
Thanks for any input.
You don't need LLE audio for Melee. And, we tested the "faster" falling in Dolphin and found it to be completely false. Your friends, like many others, are wrong. Unless you have the framelimiter turned onto some silly value, then the game will play identically to that of the GameCube.
(06-19-2014, 07:02 AM)JMC47 Wrote: [ -> ]You don't need LLE audio for Melee. And, we tested the "faster" falling in Dolphin and found it to be completely false. Your friends, like many others, are wrong. Unless you have the framelimiter turned onto some silly value, then the game will play identically to that of the GameCube.
Ok. I didnt know this issue was brought up before and I dont really see the difference anyway. And I just leave framelimit to auto and it works fine. Thanks for your quick reply.
It's fine, I just wanted to let you know that this myth has been flying around for quite a while!
Hi, I am new on this forum and am running Dolphin 4.0.2. I am having a problem where the sound and the game are extremely choppy. It gets worse when there are more effects on the screen, like using B attacks. The game is unplayable in its current condition. Can anyone help me out>?
Thanks