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So how would I convert the pal code below to NTSC?
Z3DZ-K37X-ZZVC2
0CFG-URH4-YN3T7
DX70-3KV5-KQ21A
QU0G-UTWU-Q5GRT
Find out what addresses it's poking and find out where those addresses are on the NTSC version of the game.
How do I found out what address its poking, Am not familiar with converting AR Codes, And whys it always Pal games that get the 16:9 Ar Codes on Dolphin. I wish someone could convert the Code, if I knew how too I would.
Well... if you use a hex editor, you could extract the dol of the PAL version, analyze it, and then analyze the dol of the NTSC version, and try to find an area that's identical to the values where the action replay code is poking.
NTSC AR Codes (Coverted from the PAL Codes, address values only).. Should work.
PCK2-Z8C7-0F7U5
4NP4-2RDZ-P1YTR
592C-VHJY-86CEB
UQPU-G2X0-ZBHRK
(10-15-2014, 07:52 AM)LoveMHz Wrote: [ -> ]NTSC AR Codes (Coverted from the PAL Codes, address values only).. Should work.
PCK2-Z8C7-0F7U5
4NP4-2RDZ-P1YTR
592C-VHJY-86CEB
UQPU-G2X0-ZBHRK

Thank You LoveMhz it works perfectly no problems with the shadows, unlike the widescreen hack. I greatly appreciate it. Any chance of adding the code to the wiki page, for others like my sake.
I don't see any reason not to.
I added the NTSC AR code to the wiki page.
I see in the wiki that some of the issues of this game have been solved in recent revisions.
I don't know the revision number of Dolphin 4.0.2, so can you tell me if some of those fixes (shadows, black lines, etc.) are already included in Dolphin 4.0.2 or if I must download the latest developer version? Thanks!
4.0.2 is very outdated at this point and you must download the latest developer versions to play with the mentioned fixes.
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