08-24-2014, 06:57 AM
08-24-2014, 07:04 AM
Yes, disabling integral parts of the emulator will cause various glitches in games.
MrBeefy
08-27-2014, 05:52 PM
Hi, is there a way to get the reflection in the mirror working with Direct3D11? It shows perfectly with OpenGL but it only runs at full speed with D3D11, for me at least. I know it is a small issue but it does bug me.
08-28-2014, 12:41 AM
Have you tried the latest version?
08-28-2014, 04:01 AM
It can't be fixed in D3D11 from the user side. Something is broken in the backend.
08-28-2014, 04:19 AM
(08-28-2014, 04:01 AM)JMC47 Wrote: [ -> ]It can't be fixed in D3D11 from the user side. Something is broken in the backend.It is fixed by galop1n changes along with other issues with the direct 3d backend, unfortunately he disappeared and noone else seems to pick up on those changes.
Moerlinius
09-13-2014, 01:22 AM
I got problems with the build in AR Codes for the PAL Version GLMP01
When try to activate "inf Health"
https://code.google.com/p/dolphin-emu/issues/detail?id=7649
This code works... for me
When try to activate "inf Health"
Quote:- Backpatch: currently supporting only reads
- Attemped to write to 7ffff84
- Backpatch write not to EAX
- Backpatch: currently supporting only reads
- Attemped to write to 0bef0004
- Backpatch write not to EAX
- Backpatch: currently supporting only reads
- Attemped to write to 0bef0008
- Backpatch write not to EAX
- Backpatch: currently supporting only reads
- Attemped to write to 0bef000c
- Backpatch write not to EAX
- Backpatch: currently supporting only reads
- Attemped to write to 0bef0010
- Backpatch write not to EAX
- Backpatch: currently supporting only reads
- Attemped to write to 0bef0014
and so on...
at
- Attemped to write to 0bef0030
Game Crashed
https://code.google.com/p/dolphin-emu/issues/detail?id=7649
Code:
040b9524 6000000009-13-2014, 01:24 AM
Possibly a bad code in the PAL ini?
09-15-2014, 05:05 AM
Are the developers going to improve and fix those issues with the D3D backend eventually or are they just waiting around and see who's able to decipher galop1n's code? As of now, galop1n's build has improved upon the D3D11 backend to that of D3D9 speeds and with all the fixes the OpenGL backend provides. So there's basically no reason to use OGL in his build. One setting does it for all games, D3D11 with EFB to RAM. No need to switch between texture and RAM like in the official Dolphin because OpenGL is slow and D3D is inaccurate. Maybe consider dropping the OGL backend for the Windows build and merge all the OGL fixes into the D3D backend with the speed of D3D9.
09-15-2014, 05:36 AM
(09-15-2014, 05:05 AM)drhycodan Wrote: [ -> ]So there's basically no reason to use OGL in his build.
Its called not windows
(09-15-2014, 05:05 AM)drhycodan Wrote: [ -> ]Maybe consider dropping the OGL backend for the Windows build and merge all the OGL fixes into the D3D backend with the speed of D3D9.
What would that accomplish?