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Full Version: [GC] Luigi's Mansion
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(05-11-2014, 12:34 AM)MaJoR Wrote: [ -> ]You can use freelook and shift+S to pullback the camera a little and improve the weird lines. Just don't go back too far or you'll start detaching shadows from geometry.

Thank you for your tipps, ive already tried this and it looks good. I only have to find out the best number of "shift+s"-tapping.
6 - 10 taps is optimal for me.
(05-11-2014, 03:05 AM)JMC47 Wrote: [ -> ]6 - 10 taps is optimal for me.

Ive come to the same result. Now i can Play LM with this beautiful graphics for the first time. You made my day Big Grin
If you change the freelook camera speed the changed speed will be saved forever. If you have EVER messed with the freelook speed at any point, the number of taps it will take will be different. So uh, yea, you just need to do it by how it looks.

Hence https://code.google.com/p/dolphin-emu/issues/detail?id=7147
I'm getting these weird mouth flickering during the opening cutscene when Luigi is outside the mansion. Does anyone else get that or is it my nvidia driver's fault?
Oh crap, I forgot about that one. Use single core to avoid that. The game is lite enough that it shouldn't be much of a problem.

GaroK

Old topic, sorry.
[Image: 3ufkDTt.png]
Where i can find key to this door?
run on the treadmill in the gym room, iirc
I have a problem with this game where everything is blacked out. I played up until the end with the King Boo and Bowser suit. I started using a save state to speed up the process of winning and this happened. Any idea what this is? I may have changed some configuration somewhere. I have no idea though.
Savestates + zeldaucode games are not guaranteed to be perfectly stable. I don't know why a savestate would cause this, though.
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