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Full Version: [Wii] Super Mario Galaxy 2
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(03-29-2018, 04:09 AM)JMC47 Wrote: [ -> ]You don't need LLE audio if you use 5.0 or newer.  You can use HLE audio which is faster and we do provide an reverse engineered LLE audio rom in the rare case that you do need LLE audio for a game.
Will it fix the issue with the Grand Star? Huh
(03-29-2018, 04:22 AM)addenadde Wrote: [ -> ]Will it fix the issue with the Grand Star? Huh

Yes, the Grand Star issue never occurs in 5.0, not even if you use DSP HLE.
(03-29-2018, 05:11 AM)JosJuice Wrote: [ -> ]Yes, the Grand Star issue never occurs in 5.0, not even if you use DSP HLE.
Ok, thanks so mutch! Btw, the audio is weird when I run it in 5.0, any fixes for that?
(03-29-2018, 05:35 AM)addenadde Wrote: [ -> ]Ok, thanks so mutch! Btw, the audio is weird when I run it in 5.0, any fixes for that?

Is the game running at 100% speed?
(03-29-2018, 05:37 AM)JosJuice Wrote: [ -> ]Is the game running at 100% speed?

Yes, the audio is shuttering.
Guess what causes the game to crash in 4.0? The fact that audio is asynchronous. The audio stutter is from the game not running full speed, which I guarantee it's not full speed all the time on your computer.

so, either the game crashes due to the audio being desynced, or you deal with some audio stuttering. In the latest dev builds, there is time-stretched audio as well which should reduce stuttering.
(03-29-2018, 05:43 AM)JMC47 Wrote: [ -> ]Guess what causes the game to crash in 4.0?  The fact  that audio is asynchronous.  The audio stutter is from the game not running full speed, which I guarantee it's not full speed all the time on your computer.

so, either the game crashes due to the audio being desynced, or you deal with some audio stuttering.  In the latest dev builds, there is time-stretched audio as well which should reduce stuttering.

Here is my settings in 5.0 if you need that
Because it is running in 100% speed.

In verson 4.0.2 could I choose ''Audio'' in the speed limit, but I can't find that setting, usaly that resolved the audio problem.
Whether the speed limit setting is set to 100% doesn't really matter when it comes to audio stuttering. Is the game actually running at a full 60 FPS (or possibly 50 FPS if you have the PAL version) when you're playing?
(03-29-2018, 05:51 AM)JosJuice Wrote: [ -> ]Whether the speed limit setting is set to 100% doesn't really matter when it comes to audio stuttering. Is the game actually running at a full 60 FPS (or possibly 50 FPS if you have the PAL version) when you're playing?

No, last time I used the 5.0 i think it was 20 FPS as max in the non-PAL version.

Here are my specs if you need that:

AMD A10 5745M APU with Radeon HD Graphics 2.10 GHz
8 GB RAM
64bit OS and 64bit CPU
Windows 8.1
(03-29-2018, 05:56 AM)addenadde Wrote: [ -> ]No, last time I used the 5.0 i think it was 20 FPS as max in the non-PAL version.

Here are my specs if you need that:

AMD A10 5745M APU with Radeon HD Graphics 2.10 GHz
8 GB RAM
64bit OS and 64bit CPU
Windows 8.1

Actually it's 30 FPS
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