Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Super Mario Galaxy 2
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andrelegeant

Having trouble since I upgraded to Win 10 and installed a new video card. When I select a file to begin the game, Dolphin crashed to a black screen. If set to full screen I have to restart my computer. If not in full screen I can close Dolphin. Played with the settings, restored to default, lowered resolution to 720p, Uninstaller and reinstalled Dolphin, none of this has worked.

Specs:

i7 4790K 3.6 GHZ
RX 480 8 GB
16 GB RAM

Running the latest version. Upgraded the drivers. Haven't reproduced this error with any other Wii game. Last Story and Metroid Trilogy work fine.

navi87

Hi all,

Since updating to Dolphin 5.0 the flying buzzard control profile Ive previously saved doesn't seem to work anymore. I had completed the first Flying buzzard on a 4.x Revision which worked like a charm.
Can someone confirm this same issue? Or a possible fix? Without reverting back to the older Dolphin release.

Much appreciated,

Nav
Is there any way to fix yoshi's tongue besides restarting and using a savestate?
It's really annoying to have to do this every time a new map/area loads.
I also have the problem of my cursor not collecting star bits, which also relates to this tongue problem.
Yeah, don't use dx12.
(10-15-2016, 04:46 AM)ExtremeDude2 Wrote: [ -> ]Yeah, don't use dx12.

I don't think I am using DX12 since my gpu doesn't support it.
Only have dx11 and opegl as backend render options.
I got it fixed eventually though. Turns out for some reason launching dolphin through steam fucks with the game.
I normally use steam for screenshots when playing emulators, but I rather not have the problem so I'm using it without steam now. :/
Well, I think it's only the Steam Overlay that f**ks stuff up, but with it disabled you won't be able to make screenshots anyway...
Hm, is this game even booting for you guys? For me, it only works with OpenGL on recent master, it doesn't with DX11/12.
(10-15-2016, 11:14 PM)StripTheSoul Wrote: [ -> ]Hm, is this game even booting for you guys? For me, it only works with OpenGL on recent master, it doesn't with DX11/12.

It works fine with DX11 but many games you have to launch in "render to main window" or in windowed mode, then go to fullsceeen due to a bug.
(10-16-2016, 12:56 AM)themanuel Wrote: [ -> ]It works fine with DX11 but many games you have to launch in "render to main window" or in windowed mode, then go to fullsceeen due to a bug.

That applies to all Wii games.

Goombounce

Hello,

I'm having what appears to be the same issue as the user "Andrelegeant" that posted at the top of this page (22) had with starting SMG2.

The game boots without any problem. After selecting a file to play, the game fades to black to transition, but actually seems to crash the graphic drivers for my card. This crashes Dolphin too, and after the drivers restart the program is unresponsive. This happens with both D3D11 and OpenGL.

With D3D11, Dolphin pops up with the error message "DX11::Renderer::AccessEFB failed in Render.cpp at line 431: Map staging buffer failed"

Using Software renderer to get past the transition to the game's introduction, then saving/loading the savestate with D3D11 gives different errors, "Failed to create texture at D3DTexture.cpp, line 63: hr=0x887a0005","DX11::TextureCache::TCacheEntry::FromRenderTarget failed in TextureCache.cpp at line 222: Create efb copy constant buffer 3"

Tried this on 5.0 and 4.0.2 stables, and they both have the same issue, along with one of the latest builds (5.0-1226). Direct3D9 seems to work on 4.0.2 without any problems, however.

Drivers and everything seem to be up to date, along with DirectX, so not sure what to try.

Using:
Win7 x64
i5 6500 3.2 GHZ
RX 480 4GB
8GB RAM

Andrelegeant also had an RX 480, so perhaps something related to that? Figured I'd see if anyone has any idea before trying D3D9 on an older version to run the game.
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