Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Super Mario Galaxy 2
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You configure the Emulated Wiimote's tilting, adjust it to sticks or buttons until it's playable for you.

Garabir

Worked, thanks
Super Mario Galaxy 2 - Dolphin v4.0-702 x64:
http://www.youtube.com/watch?v=ngmdUA8-p4U

MSI Afterburner Config (QuickSync):
Hardware acceleration mode: Direct3D11.
Target usage: Balanced.
Target vibrate: 16Mbps.

Dolphin Config:
http://imgur.com/Hb385tg

PC:
Core i7 4770K @ 3.9GHz.
16GB RAM 2133MHz.
Geforce GTX770 2GB @ Forceware v332.21.
iGPU Intel HD 4600 @ v15.​33.​8.​64.​3345.
Windows 8.1 x64.

Dolphin Website official:
https://dolphin-emu.org/?nocr=true

Dolphin Builds:
https://dolphin-emu.org/download/

Salu2 - Darkness Knight

blazn402

This game has performance issues on my rig for some reason, it will dip into 38 FPS but run at 40 or more most of the time. Its alittle annoying because i feel like im playing the game in slomo. I've tried almost everything from using the games internal res, to turning off AA and Aniso, as well as turning off Scale EFB. I'm using d3d11 and in doing these things I have seen only about 4 FPS improvement. Maybe it's because I am using an AMD fx-8350 and XFX HD 7770 ultra OC Ghost edition?
Hi guys,

I'm experiencing FPS drops (down to 45-55, it largely stutters) and I'm crashing very early on in the game - as soon as Peach says "Help me" during the fiirst minute of the game.

I think I have the settings correct but please advise me if one of my options could be casing these issues as gameplay even without the crash is not smooth whatsoever; what I list below is enabled, anything not listed is disabled, not that I'm using Dolphin 4.0.2

General - Enable Dual Core, Enable Idle Skipping, JIT Recompiler
Audio - DSP LLE recompiler, DSPLLE on Seperate Thread, Audio Backend = DSound
Wii - Use EuRGB60 Mode (PAL60)

Enhancements - 3x Native (1920x1584), 2x AA, 1x AF, Scaled EFB Copy, Force Texture Filtering
Hacks - Ignore Format Changes, EFB Copies -> Texture, OpenCL Texture Decoder, Fast Depth Calculation

and these are my specs;

Win7 64
Intel i5-4670K 3.40GHz
8GB (2x4GB) DDR3 RAM
MSI Radeon R9 280X OC 3072MB
The crashing is due to having LLE audio running on its own thread. This is a known issue when playing Zelda microcode games (both SMG games fall into this category). Turn it off; it's useless since it doesn't speed up Zelda microcode games when using LLE audio anyway. The FPS drops are probably due to your stock clock rates + using LLE audio. If you want to use LLE audio, OC to 4.2 GHz or thereabouts. Additionally the latest development builds should be noticeably faster than 4.0.2, so try those instead.
This game have weird issues with D3D11:

Dolphin v4.0-1222 x64 Config:
http://i.imgur.com/yjxeT5O.png

Grass flashing (not captured in screenshots):
[Image: OMubpHds.jpg]

Goombas obscures:
[Image: B7YxVT9s.jpg]

Camera First person normal? (SMG 1-2)
[Image: WA7e7nSs.jpg]


Same configuration but with OGL


Grass NOT flashing:
[Image: PexrDsvs.jpg]

Goombas NOT obscures:
[Image: d9Vox27s.jpg]

Camera First person normal?
[Image: 8XYgSqIs.jpg]

Bye bye performance...


Add to wiki Wink

Salu2 - Darkness Knight
Darkness Knight: Goomba darkening is a known issue in a ton of games.

4x IR is why the performance is down. Try lowering IR in OGL to get performance back Big Grin
Jaja man, ok il'l try later... btw this issue is relationed to??? D3D11 is buggy?

Salu2 - Darkness Knight
D3D11 is very buggy with lighting; that's likely what you're seeing.
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