01-18-2014, 12:36 AM
Garabir
01-18-2014, 11:19 PM
Worked, thanks
01-25-2014, 09:31 AM
Super Mario Galaxy 2 - Dolphin v4.0-702 x64:
http://www.youtube.com/watch?v=ngmdUA8-p4U
MSI Afterburner Config (QuickSync):
Hardware acceleration mode: Direct3D11.
Target usage: Balanced.
Target vibrate: 16Mbps.
Dolphin Config:
http://imgur.com/Hb385tg
PC:
Core i7 4770K @ 3.9GHz.
16GB RAM 2133MHz.
Geforce GTX770 2GB @ Forceware v332.21.
iGPU Intel HD 4600 @ v15.33.8.64.3345.
Windows 8.1 x64.
Dolphin Website official:
https://dolphin-emu.org/?nocr=true
Dolphin Builds:
https://dolphin-emu.org/download/
Salu2 - Darkness Knight
http://www.youtube.com/watch?v=ngmdUA8-p4U
MSI Afterburner Config (QuickSync):
Hardware acceleration mode: Direct3D11.
Target usage: Balanced.
Target vibrate: 16Mbps.
Dolphin Config:
http://imgur.com/Hb385tg
PC:
Core i7 4770K @ 3.9GHz.
16GB RAM 2133MHz.
Geforce GTX770 2GB @ Forceware v332.21.
iGPU Intel HD 4600 @ v15.33.8.64.3345.
Windows 8.1 x64.
Dolphin Website official:
https://dolphin-emu.org/?nocr=true
Dolphin Builds:
https://dolphin-emu.org/download/
Salu2 - Darkness Knight
blazn402
02-04-2014, 04:30 AM
This game has performance issues on my rig for some reason, it will dip into 38 FPS but run at 40 or more most of the time. Its alittle annoying because i feel like im playing the game in slomo. I've tried almost everything from using the games internal res, to turning off AA and Aniso, as well as turning off Scale EFB. I'm using d3d11 and in doing these things I have seen only about 4 FPS improvement. Maybe it's because I am using an AMD fx-8350 and XFX HD 7770 ultra OC Ghost edition?
03-03-2014, 02:41 PM
Hi guys,
I'm experiencing FPS drops (down to 45-55, it largely stutters) and I'm crashing very early on in the game - as soon as Peach says "Help me" during the fiirst minute of the game.
I think I have the settings correct but please advise me if one of my options could be casing these issues as gameplay even without the crash is not smooth whatsoever; what I list below is enabled, anything not listed is disabled, not that I'm using Dolphin 4.0.2
General - Enable Dual Core, Enable Idle Skipping, JIT Recompiler
Audio - DSP LLE recompiler, DSPLLE on Seperate Thread, Audio Backend = DSound
Wii - Use EuRGB60 Mode (PAL60)
Enhancements - 3x Native (1920x1584), 2x AA, 1x AF, Scaled EFB Copy, Force Texture Filtering
Hacks - Ignore Format Changes, EFB Copies -> Texture, OpenCL Texture Decoder, Fast Depth Calculation
and these are my specs;
Win7 64
Intel i5-4670K 3.40GHz
8GB (2x4GB) DDR3 RAM
MSI Radeon R9 280X OC 3072MB
I'm experiencing FPS drops (down to 45-55, it largely stutters) and I'm crashing very early on in the game - as soon as Peach says "Help me" during the fiirst minute of the game.
I think I have the settings correct but please advise me if one of my options could be casing these issues as gameplay even without the crash is not smooth whatsoever; what I list below is enabled, anything not listed is disabled, not that I'm using Dolphin 4.0.2
General - Enable Dual Core, Enable Idle Skipping, JIT Recompiler
Audio - DSP LLE recompiler, DSPLLE on Seperate Thread, Audio Backend = DSound
Wii - Use EuRGB60 Mode (PAL60)
Enhancements - 3x Native (1920x1584), 2x AA, 1x AF, Scaled EFB Copy, Force Texture Filtering
Hacks - Ignore Format Changes, EFB Copies -> Texture, OpenCL Texture Decoder, Fast Depth Calculation
and these are my specs;
Win7 64
Intel i5-4670K 3.40GHz
8GB (2x4GB) DDR3 RAM
MSI Radeon R9 280X OC 3072MB
03-04-2014, 01:39 AM
The crashing is due to having LLE audio running on its own thread. This is a known issue when playing Zelda microcode games (both SMG games fall into this category). Turn it off; it's useless since it doesn't speed up Zelda microcode games when using LLE audio anyway. The FPS drops are probably due to your stock clock rates + using LLE audio. If you want to use LLE audio, OC to 4.2 GHz or thereabouts. Additionally the latest development builds should be noticeably faster than 4.0.2, so try those instead.
03-18-2014, 10:47 AM
This game have weird issues with D3D11:
Dolphin v4.0-1222 x64 Config:
http://i.imgur.com/yjxeT5O.png
Grass flashing (not captured in screenshots):
![[Image: OMubpHds.jpg]](http://i.imgur.com/OMubpHds.jpg)
Goombas obscures:
![[Image: B7YxVT9s.jpg]](http://i.imgur.com/B7YxVT9s.jpg)
Camera First person normal? (SMG 1-2)
![[Image: WA7e7nSs.jpg]](http://i.imgur.com/WA7e7nSs.jpg)
Same configuration but with OGL
Grass NOT flashing:
![[Image: PexrDsvs.jpg]](http://i.imgur.com/PexrDsvs.jpg)
Goombas NOT obscures:
![[Image: d9Vox27s.jpg]](http://i.imgur.com/d9Vox27s.jpg)
Camera First person normal?
![[Image: 8XYgSqIs.jpg]](http://i.imgur.com/8XYgSqIs.jpg)
Bye bye performance...
Add to wiki
Salu2 - Darkness Knight
Dolphin v4.0-1222 x64 Config:
http://i.imgur.com/yjxeT5O.png
Grass flashing (not captured in screenshots):
![[Image: OMubpHds.jpg]](http://i.imgur.com/OMubpHds.jpg)
Goombas obscures:
![[Image: B7YxVT9s.jpg]](http://i.imgur.com/B7YxVT9s.jpg)
Camera First person normal? (SMG 1-2)
![[Image: WA7e7nSs.jpg]](http://i.imgur.com/WA7e7nSs.jpg)
Same configuration but with OGL
Grass NOT flashing:
![[Image: PexrDsvs.jpg]](http://i.imgur.com/PexrDsvs.jpg)
Goombas NOT obscures:
![[Image: d9Vox27s.jpg]](http://i.imgur.com/d9Vox27s.jpg)
Camera First person normal?
![[Image: 8XYgSqIs.jpg]](http://i.imgur.com/8XYgSqIs.jpg)
Bye bye performance...
Add to wiki

Salu2 - Darkness Knight
03-18-2014, 12:17 PM
Darkness Knight: Goomba darkening is a known issue in a ton of games.
4x IR is why the performance is down. Try lowering IR in OGL to get performance back
4x IR is why the performance is down. Try lowering IR in OGL to get performance back

03-18-2014, 06:26 PM
Jaja man, ok il'l try later... btw this issue is relationed to??? D3D11 is buggy?
Salu2 - Darkness Knight
Salu2 - Darkness Knight
03-18-2014, 06:40 PM
D3D11 is very buggy with lighting; that's likely what you're seeing.