Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] The Legend of Zelda: The Wind Waker
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
(05-24-2015, 05:19 AM)mimimi Wrote: [ -> ]
(05-24-2015, 04:39 AM)Intruso Wrote: [ -> ]I have the PAL version of Wind Waker, but I can't play it in 60Hz mode. The game doesn't show the selector menu, even when I hold B at the start.

I ripped a GameCube Bios and run it in Dolphin, but still doesn't appear.

Does holding B help when using your gamecube?

It's the official way to force the 50/60Hz selector in Pal Gamecubes.
(05-24-2015, 05:59 AM)Intruso Wrote: [ -> ]
(05-24-2015, 05:19 AM)mimimi Wrote: [ -> ]Does holding B help when using your gamecube?

It's the official way to force the 50/60Hz selector in Pal Gamecubes.

Lol, that was my way of asking if you are a pirate. Wind Waker always runs at 30 fps ingame, in both pal and ntsc. Or are you trying to get 60 fps/Hz for the cutscrenes???
(05-24-2015, 07:23 AM)mimimi Wrote: [ -> ]Lol, that was my way of asking if you are a pirate. Wind Waker always runs at 30 fps ingame, in both pal and ntsc. Or are you trying to get 60 fps/Hz for the cutscrenes???

I want to play a game with the maximum improvements possible, that's the reason I want to play the game in my PC instead of my Wii Pal. Even it's only 10 fps more in some parts of the games.

I guess this is a bug of the emulator.
Ok, again. Does the selector work on your gamecube?
(05-24-2015, 07:49 AM)mimimi Wrote: [ -> ]Ok, again. Does the selector work on your gamecube?

Yes.
Once again, I can bet all my organs that Wind Waker (PAL version) has a 50Hz/60Hz selector when holding B in the real Gamecube (and Wii). However, it doesn't appear in Dolphin for some reason. I remember that it appeared sometimes in really old builds years ago. It was inconsistent between builds, and I guess the bug won the battle  Undecided .
(05-24-2015, 08:21 AM)Intruso Wrote: [ -> ]
(05-24-2015, 07:49 AM)mimimi Wrote: [ -> ]Ok, again. Does the selector work on your gamecube?

Yes.

Ok, i'm sorry, i just expected this to be one of those PAL games, where you can't switch to 60 Hz. Still a bit pointless, but the issue is valid. Just confirmed this on my Wii, both Eternal Darkess and Wind Waker show a 60Hz screen, when holding B, but on Dolphin 4.0-17something and 4.0-6something, Eternal Darkness does, Wind Waker does not. Both PAL versions.
(05-24-2015, 08:52 AM)mimimi Wrote: [ -> ]
(05-24-2015, 08:21 AM)Intruso Wrote: [ -> ]
(05-24-2015, 07:49 AM)mimimi Wrote: [ -> ]Ok, again. Does the selector work on your gamecube?

Yes.

Ok, i'm sorry, i just expected this to be one of those PAL games, where you can't switch to 60 Hz. Still a bit pointless, but the issue is valid. Just confirmed this on my Wii, both Eternal Darkess and Wind Waker show a 60Hz screen, when holding B, but on Dolphin 4.0-17something and 4.0-6something, Eternal Darkness does, Wind Waker does not. Both PAL versions.

Neither the 4.0.2 displays it. But the other PAL games I have (Viewtiful Joe, Zelda 4 swords...) can.
My friend gets the selector for his PAL copy of Pokemon XD
(03-14-2015, 07:58 PM)masterotaku Wrote: [ -> ]
(03-14-2015, 10:40 AM)Kodiack Wrote: [ -> ]Dislike the blurry depth of field used in Wind Waker, but can't set the IR to ludicrously high values to counter it? Add these old Projection Hack variables to your Wind Waker config/INI file and the DoF will effectively be nuked!



Code:
[Video]
ProjectionHack = 1
PH_SZFar = 1
PH_ZFar = 0.9

This AR code works too for the American version:

043FCB9C 00000000

I didn't find it for the PAL version.
Thank you very much for this!

Which one do you recommend to be used?
Does one or the other break anything in the game?