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Full Version: [GC] The Legend of Zelda: The Wind Waker
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I'm investigating it, give me a while, I don't have a PAL save.

Is a problem on your end, played through that part without issues in the latest builds on HLE with no special settings.

Reported the fact that PAL version hangs after credits.
I found a solution. Just replace the ending video with another one. In this case I'm using a SSBB video.
THP= Video
I recorded a video explaining how to do this.
http://youtu.be/7qqxut8wlqI

loukitkhemka

I am getting fps of around 12-13 while playing The legend of Zelda: Wind waker. I am playing twilight princess with fps of 25-27. Can you tell me settings which can increase the fps?

My Settings are as follows:
For WindWaker, you can use DSP HLE, disable sound on separate thread.

Twilight Princess performs better with LLE but the sound quality can be pretty bad in some places. Running it on a separate thread isn't recommended either - it can cause crashes.

Also - you don't need Open MP Texture Decoder on I don't think - try disabling that too.

For Twilight Princess you'll want EFB to texture for the minimap to work I think (take a look at Dolphin Wiki to be sure)
It´s EFB to RAM on TP. Zelda WW is WAY lighter than TP so I´m surprised you are struggling a lot on that one. Try lowering graphic settings as much as possible.

thelix

Hi everybody,

I've read up on the Issue Tracker and on the last posts of this thread for any related issues to mine and I wasn't able to find any.

I've just downloaded the latest Dolphin version from the master branch (4.0-2215).

Does anyone know how I can avoid getting emulation screen flickering during gameplay at Dragon Roost Cavern? It comes to a point where I can't clearly see the path i'm walking by. Other than that my game is running fine. Any advice would be appreciated, thanks everybody!

Rig:
Operating System: Windows x64
Processor/CPU: Intel Core i7 4771 @ 3.50GHz
Video Card/GPU: 3072MB ATI AMD Radeon R9 200
Memory/RAM: 16.0GB Dual-Channel DDR3 @ 798MHz
I'm going to guess you have the widescreen hack on.

thelix

(07-19-2014, 09:56 AM)JMC47 Wrote: [ -> ]I'm going to guess you have the widescreen hack on.

I took out the Widescreen hack and it's definitely better.

Thanks

bayofsharks

Heyy guys! I am trying to run Wind Waker on a more than capable laptop and getting crap results even at bare minimum graphic settings. Basically, I'm getting a lot of audio skipping and frame skipping. I also never get above 30 fps except at title sequence. It's even slower during battles and cutscenes.

My laptop is a Lenovo Ideapad Y510p. I'm running Windows 8.1 x64 with a Nvidia GeForce GT 750m graphics card, 8 GB of ram and 1 TB solid state drive.

My settings for Wind Waker are:

Dolphin v 4.0-2301

Config General:
☑ Dual Core Processing
☑ Enable Idle Skipping
☑ Enable Cheats
Framelimit: Auto(I've also tried 60 FPS with no change)
☑JIT Recomiler

Graphics General:
Backend: OpenGL
Fullscreen Res: Auto
Aspect Ratio: Force 16:9
☑ Use Fullscreen

Enhancements:
Internal Res: 1x Native
Anti-Aliasing: None
Anisotropic: 1x
☑ Scaled EFB Copy
☑ Force Texture Filtering

Hacks:
☑Ignore Format Changes
EFB copies Texture
Texture Cache Accuracy: Fast
Disabled External Frame Buffer
☑ OpenMP Texture Decoder

Audio:
DSP HLE emulation
☑Dolby Pro Logic II Decoder
Backend: OpenAL
Latency: 16

Other:
Running the Widescreen AR code

Thanks in advance for all your help. I'm at my wits end with this one!
(07-29-2014, 07:15 AM)bayofsharks Wrote: [ -> ]Heyy guys! I am trying to run Wind Waker on a more than capable laptop and getting crap results even at bare minimum graphic settings. Basically, I'm getting a lot of audio skipping and frame skipping. I also never get above 30 fps except at title sequence. It's even slower during battles and cutscenes.

My laptop is a Lenovo Ideapad Y510p. I'm running Windows 8.1 x64 with a Nvidia GeForce GT 750m graphics card, 8 GB of ram and 1 TB solid state drive.

My settings for Wind Waker are:

Dolphin v 4.0-2301

Config General:
☑ Dual Core Processing
☑ Enable Idle Skipping
☑ Enable Cheats
Framelimit: Auto(I've also tried 60 FPS with no change)
☑JIT Recomiler

Graphics General:
Backend: OpenGL
Fullscreen Res: Auto
Aspect Ratio: Force 16:9
☑ Use Fullscreen

Enhancements:
Internal Res: 1x Native
Anti-Aliasing: None
Anisotropic: 1x
☑ Scaled EFB Copy
☑ Force Texture Filtering

Hacks:
☑Ignore Format Changes
EFB copies Texture
Texture Cache Accuracy: Fast
Disabled External Frame Buffer
☑ OpenMP Texture Decoder

Audio:
DSP HLE emulation
☑Dolby Pro Logic II Decoder
Backend: OpenAL
Latency: 16

Other:
Running the Widescreen AR code

Thanks in advance for all your help. I'm at my wits end with this one!

Sorry man but we need to know about your CPU in order to establish more reasons why. Do you know what it is?

Your settings look pretty good to me; shouldn't cause any problems. Have you checked to see if your Laptop is using any kind of power-saving mode at all?