I'm trying to get Wind Waker to work on my pc, preferably as HD as possible using a 12 year old game. I'm running:
Windows 7 pro 64 bit
AMD FX-8350 4.3Ghz on an MSI motherboard
8gb G.Skill DDR3 1600
EVGA Nvidia GeForce GTX 770
Dolphin 4.0.2
I tried getting it work on my laptop running an i5 2.something ghz, 8gb ram, and intel HD 4000...but it wouldn't go. On this PC I've tweaked it a bit more than I tried on my laptop, and so far I've gotten it to run _somewhat_ smoothly at the lowest settings visually (still skips frames, but fps stays around ~30), but the music doesn't work. I would really, really like to play it at 1080p like you see on the right in this video:
https://www.youtube.com/watch?v=NoADaQMdgEU (minus the objects disappearing as they near the edge of the screen, if possible).
I really, really appreciate all the help anyone is able to offer. If there were a guide available that would be ideal, but I recognize that ofttimes coding like such as is present in emulators is extremely system-setup dependent.
Thanks,
Giftig
Ed4: TL: DR After much testing, I now have it running at 1080p with almost no hitches. It's still not perfect...I definitely think it could use a little more fog in the distance on certain occasions, but holy crap this game is gorgeous.
Ed: I figured out why the music didn't work, item hang was enabled. I disabled that. Music works now, but it goes about 6x faster than it should, and it sounds like it's coming through a pair of speakers with a short in them. After an hour of tweaking the only change I've encountered is one that slows the game down to ~10fps with HLE enabled. LLE sets it at ~30fps with the 6x audio.
Ed2: I've reduced all the settings and unchecked everything in properties as far as I can, then re-enabled dual core support. Now I've got it running at ~30fps and the audio sounds about where it should be, but it still glitches for a second and then plays quick to catch up to where it was. Any ideas on how to stabilize it? ---the game itself runs choppy at best. Mostly it's around 30 fps, but it still has somewhat regular micro-pauses that really throw me off.
Ed3: Hmm I may have discovered why...I run a Minecraft server on my pc and I think it may have been responsible for the slowdowns. Testing further.