... and V-Sync, it´s not needed.
Fill in the blue box in the game properties page that says "Use HLE audio" if you want it to speed up at the expense of audio errors.
Changing the AA settings from my CSAA to 4x helped a lot. No lags whatsoever.. It's strange though I thought my graphic cards would handle it. Or is it game related?
Is there a good controller config to run on xbox 360 controller ?
(02-27-2014, 06:08 AM)Javek8 Wrote: [ -> ]Is there a good controller config to run on xbox 360 controller ?
This is what I am using. Works pretty good but due to the differences of placement of the B and X button between the 360 and GC-controller it could happen that you press the wrong button. (if you look at the HUD)
Hope it helps.
https://dl.dropboxusercontent.com/u/1122327/Xbox-Controller.zip
I think that this is the most appropriate place to say that there's a minor bug that only seems to affect one point in the game at all, and it's relatively unnoticeable.
In the cutscene at the end of the first visit to forbidden fortress, I noticed that one of the torches on the wall seemed to be rendered in front of a nearer torch that passed over it. I didn't get any screenshots, but it's around the top-left-ish. I just want to say about it here to make sure it isn't a game bug.
Any news about the Tingle support? It seems like it hasn't been touched in years.
I guess there's more important things to fix right now, especially since joybus emulation requires TWO emulators right now, which means that it requires extensive collaboration, and that tends to be really hard to coordinate between two groups of developers.
Though, you know, it would be cool if there were a way to plug a real GBA into the computer and use that instead...
Tinger Tuner supposedly worked last time someone checked. If anyone else can confirm if it's working or not, that'd be nice.
Would anyone know which version of dolphin would best be use to not have any frozen sounds and still run at a solid 30 fps in most areas?